Jetaman Posted April 17, 2016 Share Posted April 17, 2016 Hello. I'm working with Skyrim models and animations. And i've got a problem with dds textures - the alpha channel is not displayed. In other words the model doesn't look realistic. Can anyone help with this? Link to comment Share on other sites More sharing options...
mindboggles Posted April 28, 2016 Share Posted April 28, 2016 I'm not sure if there is a fix for this (like to know from someone if there is). With all my modelling and animation work I've learned to put up with it or just hide the alpha mesh. It does all export okay if that's any comfort. Link to comment Share on other sites More sharing options...
Jetaman Posted April 28, 2016 Author Share Posted April 28, 2016 (edited) I'm not sure if there is a fix for this (like to know from someone if there is). With all my modelling and animation work I've learned to put up with it or just hide the alpha mesh. It does all export okay if that's any comfort. Actually I found a fix. You need to create opacity map. Like this.http://s19.postimg.org/rodtclk0f/werewolfbody_op.jpg Edited April 28, 2016 by Jetaman Link to comment Share on other sites More sharing options...
sheitan6669 Posted October 27, 2016 Share Posted October 27, 2016 In your material editor slot go to the maps rollout and put opacity to 100 double click the exesting map slot and go to the outpout rollout and put output amount to 1. Link to comment Share on other sites More sharing options...
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