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Posted

Well I've started a new mod, it's a vault (vault 1) the first cell works fine and it's navmeshes, finalized... but in the second cell i've a bug that's is really anoying:

 

Basically when i enter to this cell with my pj i get suck.

 

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If anyone can help me i'll apreciate it. Thanks in advance.

Posted
What's a PJ? and what do you mean you get stuck? Does it act like you hit a wall or something?
Posted
  On 7/2/2011 at 9:55 PM, KDStudios said:

What's a PJ? and what do you mean you get stuck? Does it act like you hit a wall or something?

 

Oh "Pj" is "personaje" = player in spanish sorry for that :(

And i mean i can't move.

Posted
Ah I see, have you tried lifting up the coc marker heading or the door marker you appear inside higher?
Posted
The model you are using has a platform before the bottom of the tube I believe. There is a good chance that what KDStudios is saying is true, and the game is teleporting you into the collision model for the platform.
Posted
Well that was a bug, but i have another one, after some seconds of walking aroung the cell i auto teleport to the door, anyone knows why?
Posted

Did you attach all the parts of the cell together or use the grid function to place them?

If not... It's possible theres a gap somewhere and the game is thinking you shouldn't be there and ports you back.

It's happened a few times to me when creating Falloutcraft.

Posted
Well Speedy have help me fixing this, thanks anyway. The preoblem was that the elevator (the whole structure of the cell) was an activator, not a static object. So what he told me to do is place 8 static object making a box arround the structure, so the game knows that it's a playable area.
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