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Bug in custom Cell


FrankFamily

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Well I've started a new mod, it's a vault (vault 1) the first cell works fine and it's navmeshes, finalized... but in the second cell i've a bug that's is really anoying:

 

Basically when i enter to this cell with my pj i get suck.

 

[Open the spoiler to see the images]

 

 

 

http://www.newvegasnexus.com/imageshare/images/2531318-1309637423.jpg

 

http://www.newvegasnexus.com/imageshare/images/2531318-1309637452.jpg

 

And this is the cell in geck.

 

http://www.newvegasnexus.com/imageshare/images/2531318-1309637377.jpg

 

 

 

If anyone can help me i'll apreciate it. Thanks in advance.

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What's a PJ? and what do you mean you get stuck? Does it act like you hit a wall or something?

 

Oh "Pj" is "personaje" = player in spanish sorry for that :(

And i mean i can't move.

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Did you attach all the parts of the cell together or use the grid function to place them?

If not... It's possible theres a gap somewhere and the game is thinking you shouldn't be there and ports you back.

It's happened a few times to me when creating Falloutcraft.

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Well Speedy have help me fixing this, thanks anyway. The preoblem was that the elevator (the whole structure of the cell) was an activator, not a static object. So what he told me to do is place 8 static object making a box arround the structure, so the game knows that it's a playable area.
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