Testarlive Posted April 18, 2016 Share Posted April 18, 2016 (edited) Hey guys ! I've been working on a retexture for WW dlc.So far everything looks perfect, my only issue is with the concrete foundation object : somehow every new texture looks "blurry" on it, what's more odd is that I don't encounter this problem with the other items I retextured with the same DDS files. Maybe there's something wrong with the mesh ? Does this have anything to do with the normal maps? I remember I had this problem when I tried to play with normal maps, then I went back to the vanilla normal map and no more blur.Just as a note, I saved my normal maps and _s files in GIMP 2.8, in DTX1 with the "generate minmaps", I read that's what would be best. But I wonder.. Here's some screenshot to give you a better idea of my problem : http://image.noelshack.com/fichiers/2016/16/1460973568-20160418111254-1.jpghttp://image.noelshack.com/fichiers/2016/16/1460973569-20160418111300-1.jpg EDIT : issue solved, turns out it was the specular map that wasn't correctly aligned with the rest of the textures. In case if that can help anyone out there. Edited April 18, 2016 by Testarlive Link to comment Share on other sites More sharing options...
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