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REWARD FOR APPREHENSION! (Fix that bug)


ferogain

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okay so I made an esp that does the following
1. completes(by failing ) rr201
2. Does so without being an enemy of the institute
3. does so without killing railroad npcs

Is this enough?

I'm working so see if I can get a script to complement it so that rr201 doesn't fail.

Edited by seekingthesun
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That is an interesting angle. I was trying to complete the quest line WITH the railroad though. When I did some research online originally I found that that was what most folks were trying to do too. Thank you for looking at it though. I really appreciate it.

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It's able to continue the railroad quest line but I haven't figured out a way to start the attack on the HQ quest yet.

By process of elimination I think I figured out what the problem is. It's either 1 of 2 things, or both. I suspect that it has to do with global/quest variables or with marker triggers. I'll try to advance in my game toward that point (haha I still haven't beaten the game, I messed around with settlements for months.)

Now if it has solely to do with quest/global variables that seems like it might be fixable, but I still might need some savegames from a ways back. As an example of a variable I'll use the railroad codename. That doesn't affect anything but what dialog they call you. In my game it's "Charmer" if you type in the console help rr 3 that will return a list of all variables with "rr" in them, though some railroad variables have "railroad" in them. in my game if I say

set Railroadcodenamecharmer to 0
Set railroadcodenameprofessor to 1 

It changes my name. Late last night i found a variable for desdemona's conversations but I lost it. It might require manually setting those to the right one.

Now for an example of a marker. I accidentally didn't respond to help Paul Pembroke and so he got killed in Diamond City blues because I didn't want to do that quest yet. So, I decided that I wanted to do it over again. So I tried and tried but the game still registered paul as being dead, even if i resurrected him and reset the quest. It turns out that there's a separate quest the game uses to keep track of paul that's called something like "paul dies" so I reset that quest. Still nothing,

In the end to restart that quest it had to, by trial and error respawn paul, his wife, and cooke into the taphouse while resetting their quests. Finally, I was able to get the script to start where there's the confrontation in the bar. From there, it played out perfectly. In my case, Paul luckily had a package that told him to go to the taphouse marker when resurrected. In this quest I honestly don't know.

So things I need to know
1. at the start of RR302, physically, where do the railroad npcs go?
2. what is the state of variables when rr302 sucessfully starts?

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