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Power armor voice question


Nobuharu

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Hello all. I am doing voicework for a mod involving a character (more or less perpetually) wearing powered armor. Does anyone know a way to apply of emulate the effect to see how it will sound without actually binding it to a character and playing it in-engine? Even a roughly the same slapdash approach would probably help a bit. I am not too familiar with GECK, but I can generally follow instructions and figure things out.

 

Thanks for reading.

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Do you mean, how to use an external audio editor tool to perform the same filtering the game does? Do you want *exactly* the same effect or only one which sounds similar? I use goldwave, different audio editors have different effect settings. In goldwave, there is a "robot" filter which sounds close. But if you want something exact you should do it in game.
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