Nobuharu Posted July 3, 2011 Share Posted July 3, 2011 Hello all. I am doing voicework for a mod involving a character (more or less perpetually) wearing powered armor. Does anyone know a way to apply of emulate the effect to see how it will sound without actually binding it to a character and playing it in-engine? Even a roughly the same slapdash approach would probably help a bit. I am not too familiar with GECK, but I can generally follow instructions and figure things out. Thanks for reading. Link to comment Share on other sites More sharing options...
davidlallen Posted July 3, 2011 Share Posted July 3, 2011 Do you mean, how to use an external audio editor tool to perform the same filtering the game does? Do you want *exactly* the same effect or only one which sounds similar? I use goldwave, different audio editors have different effect settings. In goldwave, there is a "robot" filter which sounds close. But if you want something exact you should do it in game. Link to comment Share on other sites More sharing options...
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