mymee Posted July 3, 2011 Share Posted July 3, 2011 First off I'd like to say I RTFM, I RTFM so hard I spent two days installing these mods to OBMM(did not activate of course). On the one hand there is MOBS, Armamentarium, Bob, Loth, WEPON, all hosted on nexus, all with FMs that describe compatibility. On the other hand is Duke Patrick, who seems to not exist here, but is alive and well on Alliance. Duke Patrick's Combat Archery modifies base bow settings and blah blah blah, but so do the weapon mods hosted here on Nexus. Neither ever mentions the other, do they even know other mods exist? Anyway, WEPON for example adds NEW types of weapons, but if Combat Archery seems to only modify vanilla + SI, which is what I assume since he never mentions other mods, what happens to archery if I install all these mods? Will the default bow behave as intended by Duke Patrick, but new bows revert back to oblivion settings? Also, MOBS only has compatibility patches for Fran and OOO, Loth and WEPON is compatible with MOBS changes, but what of Arma and Bob? Please don't ignore me I swear I RTF out of every FM. Link to comment Share on other sites More sharing options...
wetblanket Posted July 3, 2011 Share Posted July 3, 2011 Combat Archery (and the new Melee Combat mod) use scripts to adjust damage so if a bow is in your game, what ever the source, it is compatible with, and will be adjusted by, Combat Archery. You may find that bows become overpowered with the use of MOBS etc. There is an ini setting in Combat Archery to allow you to adjust this. The official thread is here and is the best place to ask questions or read the answers given to others. Link to comment Share on other sites More sharing options...
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