Omny Posted April 19, 2016 Share Posted April 19, 2016 I'm trying to make a mod to turn the Flare Gun into a more useful weapon in its own right, a la Team Fortress 2's flare gun. Trouble is, my skills with FO4Edit are rudimentary at best, and I was hoping to get some advice or tips from the people here. Here's what I've done thus far: I've copied the vanilla Flare Gun as a new record in my own separate mod, making it its own weapon, which I've renamed "Flare Pistol" for convenience. Then I changed the stats of this weapon (double crit damage, change damage type to Fire, increased fire damage, faster reload speed, fire effects on crits, etc). However, after testing it in-game, I can see I still have a way to go. I tried firing it at a couple people- when struck, they simply act as if shot by a regular bullet, rather than bursting into flames on hit (although they do burst into flames on critical hits as stated before), and if I miss and hit the ground or a wall, the flare lights up and starts spewing red smoke everywhere, which gets really annoying after a while. Plus I'm not 100% sure if it still summons the Minutemen or whatever the original flare gun does; I never used it myself. Anyway, my end goals are thus: -Make the Flare Gun a proper weapon in its own right -Increase damage -Increase projectile speed -Get rid of the smoke effects when hitting a wall, replace with a small fire burst -Make the projectile more visible (have it light up as it flies through the air) -Set people on fire when struck Link to comment Share on other sites More sharing options...
RustyXXL Posted April 19, 2016 Share Posted April 19, 2016 Most of the Stuff you describe should be in AmmoFlareGunProjectile "Flare" [PROJ:001025AF]andFlareGunExplosionNEW [EXPL:00157CB6] Copy, change the references for your gun and edit away. Link to comment Share on other sites More sharing options...
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