UtopianOne Posted July 3, 2011 Share Posted July 3, 2011 I've just started using FOOK with Project Nevada's Core and Cybernetic modules(Equipment and balance modules conflict) and would like to know some mods that play nicely with those 2 major mods. Some other major mods I am using are: NVR, Warzones, More Perks/Traits/Challenges, Project Ultimatum, and Electro-City. I'm currently using Shrapnel(Ahztek's Weapon Replacer) but would really like something similar that isn't dependent on CaliberX. I'm open to any mods, Lore-friendly is a must! Thank you for any suggestions, I'll be sure to give kudos if I use anything you suggest :thumbsup: Link to comment Share on other sites More sharing options...
PowderdToastMan Posted July 4, 2011 Share Posted July 4, 2011 AWOP has become a staple of the mod community for new vegas:http://www.newvegasnexus.com/downloads/file.php?id=38719 Same with Monster Mod:http://www.newvegasnexus.com/downloads/file.php?id=41361 Also, shrapnel has a mod that adds tons of NEW guns:http://www.newvegasnexus.com/downloads/file.php?id=37342 ... but if your tryin to get away from caliberx(?), WMX and WME are both excellent alternatives: WMX - http://www.newvegasnexus.com/downloads/file.php?id=39651WME - http://www.newvegasnexus.com/downloads/file.php?id=37576 There are patches, sometimes listed sepratley, that enable wmx, wme, shrapnel, monster mod, as well as a host of other mods for AWOP Link to comment Share on other sites More sharing options...
UtopianOne Posted July 4, 2011 Author Share Posted July 4, 2011 (edited) Already had Shrapnel, WMX, and AWOP, might try the Monster Mod though. Thank you :biggrin: Edited July 4, 2011 by UtopianOne Link to comment Share on other sites More sharing options...
kevkiev Posted July 4, 2011 Share Posted July 4, 2011 the Monstermod-patched AWOP is awesome. Didn't see any mention of NV Bounties I & II - also very cool. Link to comment Share on other sites More sharing options...
UtopianOne Posted July 6, 2011 Author Share Posted July 6, 2011 FalloutNV.esmDeadMoney.esmHonestHearts.esmNVR-Strip.esmWARZONES - Misanthropy Pure.esmAWorldOfPain(Preview).esmMore Perks.esmMore Perks for Dead Money.esmMore Traits.esmMore Challenges.esmProject Nevada - Core.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmCaliber.esmFOOK - New Vegas.esmFOOK - New Vegas DLCs.esmNV GameStabilizerA8.espCASM.espNVR-SMOTS-V2-Version_10.espNVR-NPCs.espSierraMadrev2.0.espThe New Bison Steve Hotel.espFOOK - New Vegas DLCs.espNVR-SMOTS_ELECTRO-CITY_Patch.espPMT - Slower Reloading.espPMT - Destructible Ordnance.espProject Nevada - Cyberware.espProject Nevada - Dead Money.espProject Nevada - Honest Hearts.espRNVExtended[20]v3b1.espSecretStash80.espDog_City3.espNewVegasBounties.espNewVegasBountiesII.espMore Perks Update.espMore Perks for Dead Money Update.espMore Traits Update.espFalloutNVCheatTerminal.espGambling.espAhzteks Weapon Overhaul.espAhzteks Impact Data (Optional).espAhzteks Muzzle Flashes (Optional).espBoacombat2glove.espBOAt51b.espRCSS.espTailor Maid - NV.espw44Satchels - Lite.espSunnyCompanion.espReactive People - Ultimatum.espWeaponModsExpanded.espWMX-DeadMoney.espWMX-HonestHearts.espWMX-ArenovalisTextures.espNew Vegas Trade Center.espFOOK - New Vegas.espWMX-FOOKNV-DLCs CP.espWMX-FOOKNV CP.espMobile_Vault.espBetterGamePerformanceV4.espmerge.esp Total active plugins: 60Total plugins: 61 Here is my current load order for reference. I noticed the cells have been loading very slowly for some reason, must be a mod that doesn't work nicely with FOOK or something :( Once I get that fixed, I'll definitely be trying Moster Mod and the AWOP add-on that goes with it, so kudos :thumbsup: Link to comment Share on other sites More sharing options...
Recommended Posts