seekingthesun Posted April 19, 2016 Share Posted April 19, 2016 I'm am trying to add an item to the game. Essentially what I did for practice is to add a custom label to a wine bottle in nifskope. I have tried many different permutations on how to handle things but I get the result that whenever the item is approached in menus, the game crashes to desktop. I saved the new item as a nif and it displays correctly in nifskope, then I put the dds in the textures folder and the nif in the materials folder. I *think* I've referenced them correctly in foedit, What could I be doing wrong? Link to comment Share on other sites More sharing options...
VIitS Posted April 21, 2016 Share Posted April 21, 2016 Nif goes in the meshes folder, not materials. Since you don't reference the base folder (i.e. textures, meshes, materials, etc...), it can't find the mesh (as far as it is concerned, it doesn't exist). Link to comment Share on other sites More sharing options...
seekingthesun Posted April 21, 2016 Author Share Posted April 21, 2016 Actually that was a typo, it's in the meshes folder Link to comment Share on other sites More sharing options...
VIitS Posted April 21, 2016 Share Posted April 21, 2016 In that case, it is probably something wrong with the mesh, Fallout 4 (and probably the other Bethesda games as well) can be very finicky. Most common problems I have had are not having the proper flags in the bsx file, and not having all the nodes in a single root NINode. Link to comment Share on other sites More sharing options...
steve40 Posted April 22, 2016 Share Posted April 22, 2016 Why edit the mesh? Just use a Texture Set or Material Swap to change the texture. Link to comment Share on other sites More sharing options...
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