Archey6 Posted July 4, 2011 Share Posted July 4, 2011 (edited) So I'm trying to port the SaveKey mod for FNV to FO3(for myself) but i can't seem to find the script in GECK. I've gone in File/Data and selected the .esp and make it active, under the object window i click *All but nothing shows, when i open it in conjunction with the Master File, it only displays around 200 things, none of which are scripts. I came here to ask, how can I get access to the actual script. *Note the Mod maker SomeWelshGuy says and i Quote You can edit this mod for personal use, but don't re-upload it or the original version without my permission. Also it seems i can't see anything with any mod i try to open. Thanks,Archey Edited July 4, 2011 by archeyreece Link to comment Share on other sites More sharing options...
tunaisafish Posted July 4, 2011 Share Posted July 4, 2011 See my profile for a link to the latest GECK.It's also easier to see which assets are in a particular mod if you view it in FNVEdit. (if you don't already know the script name) Link to comment Share on other sites More sharing options...
Archey6 Posted July 4, 2011 Author Share Posted July 4, 2011 FNVEdit doesn't really help me in getting the code i need from the mod, thanks though Link to comment Share on other sites More sharing options...
davidlallen Posted July 4, 2011 Share Posted July 4, 2011 FNVedit shows all the differences between your mod and the main game. This is the best way to find any script. Do you know how to apply a filter in fnvedit? Then you just open the scripts section of the mod, and you will see an exact list of the scripts added by the mod. Link to comment Share on other sites More sharing options...
Archey6 Posted July 5, 2011 Author Share Posted July 5, 2011 Well i got the script out, oddly though it compiled fine for FO3, but does not work :P I've tried changing it around abit, no joy :P Guess ill just have to wait for SomeWelshGuy to port it Link to comment Share on other sites More sharing options...
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