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No Houses In Sanctuary (BUGFREE?)


Bisaflor

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There's a console command to reset that stuff. I don't remember it offhand.

 

This has nothing to do with the compass, It's that the game isn't rendering stuff behind removed objects

 

that seems right. is it possible to "fix" this?

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I have the same issue when I remove a house in Sanctuary. It doesn't matter if I do it with disable, markfordelete, a mod... when I'm looking through where something used to be, the distant stuff, and sometimes the ground, glitches. I move past, to where it thinks I should be able to see, and everything is fine. It's only when it thinks something should have been there that it glitches.

It will do this even if I build something else on that spot. I removed a house and built a powered armor storage area. When I walked in, as soon as I reached a certain point, even the walls around me glitched out and vanished in spots. Get beyond that spot, no glitching.

I figured it was some part that was being left behind that was causing the problem. For instance, the hammering happens at little nodes, so what the OP was talking about was removing the house and having the nodes remain behind. I wonder if something else is also being left behind that is causing the issues.

 

are you using a compass fix? because twice is a coincidence, 3x is fact. the average Joes are not having the problem. so it has to be something else that we are doing different. right now the compass fix is a common factor. not "Somthing left behind" it would mess with everyone that disabled the houses if your point was the case.

 

your problem might be different, but it's looking and sounding exactly like a duck.

 

and if it looks like a duck, and quacks like a duck, it's probably a duck.

 

(I'm really cranky right now. forgive me. it's not you, it's me)

so why don't you read next time. and get a feel for what's already being talked about, before you drop a suggestion that's been mostly ruled out. USE YOUR BRAIN SON.

 

So... Compass fix. YES or NO?

 

 

You know, I really don't give a crap if you're cranky, that line after it was unwarranted. So no, I don't forgive you, you're a condescending ass.

I'm not using the compass fix, or I wouldn't have posted that I was experiencing the same thing, I'd figure it was the compass fix.

As I'm NOT using the compass fix, then I've got to assume it's something else, even if you've "mostly ruled it out."

Edited by Gruffydd
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I have the same issue when I remove a house in Sanctuary. It doesn't matter if I do it with disable, markfordelete, a mod... when I'm looking through where something used to be, the distant stuff, and sometimes the ground, glitches. I move past, to where it thinks I should be able to see, and everything is fine. It's only when it thinks something should have been there that it glitches.

It will do this even if I build something else on that spot. I removed a house and built a powered armor storage area. When I walked in, as soon as I reached a certain point, even the walls around me glitched out and vanished in spots. Get beyond that spot, no glitching.

I figured it was some part that was being left behind that was causing the problem. For instance, the hammering happens at little nodes, so what the OP was talking about was removing the house and having the nodes remain behind. I wonder if something else is also being left behind that is causing the issues.

 

ive tried exactly the same, console, mods everything. Even with the "Place Everywhere" Mod

I puttet a house just under the earth but no chance to avoid this problem.

 

the sanctuary area is absolutly nice

but i never build there because of these ugly, tight and useless houses

 

i hope with the ck its possible to change or fix this or whatever.

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jeez GruffyDD man, you could have just refuted the point. actually saying to me directly that it's not the compass fix might have gotten you a fix a lot sooner. because (*sigh*) you were right. the compass was a red herring.

 

Seeking the sun was on the right track, the console command he was talking about might be "TPC" (Toggles Pre Culling) which is the process by which the game un-renders things that aren't visible.

 

problem is that "TPC" causes a bit of lag and is a toggle command. so don't use it in areas that there's a lot of stuff occluded by walls (Cities, your super-city)

 

yeah I am an a**hole GruffyDD but you don't have to be a dick about it :tongue:

 

if your problem isn't fixed by that, try "PCB" which may fix a seperate LOD issue.

 

It's a temporary fix, hope it all helps. except Gruffydd. he can take a flying leap :P

Edited by Ekayne
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jeez GruffyDD man, you could have just refuted the point. actually saying to me directly that it's not the compass fix might have gotten you a fix a lot sooner. because (*sigh*) you were right. the compass was a red herring.

 

Seeking the sun was on the right track, the console command he was talking about might be "TPC" (Toggles Pre Culling) which is the process by which the game un-renders things that aren't visible.

 

problem is that "TPC" causes a bit of lag and is a toggle command. so don't use it in areas that there's a lot of stuff occluded by walls (Cities, your super-city)

 

yeah I am an a**hole GruffyDD but you don't have to be a dick about it :tongue:

 

if your problem isn't fixed by that, try "PCB" which may fix a seperate LOD issue.

 

It's a temporary fix, hope it all helps. except Gruffydd. he can take a flying leap :tongue:

so i guess i need to try this TPC command

or hopefully some1 can do something with the ck to make sanctuary house and render fail free

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this tpc command works good but its just a work aound in my opinion

but better than nothing.

thanks for that.

 

isnt a sexy modder beast out there who can do something about it? :P

Edited by Bisaflor
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I have the Spring Cleaning mod which allows me to clear much of what I couldn't from settlements before, including homes. I get zero bugs when I sell a home, yet some of the items are still where they were in the house, meaning some will be hovering in the air.

 

This isn't a bug, it just means they need to be scrapped or stored. I never get 'stuck' in walls, nor does that happen to npc's in my sanctuary.

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