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Chemistry Station missing category from mod


gregcoll

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Hi,

 

Sorry if this is a repeat question, I searched first but didn't find anything.

 

The problem: I installed a mod that should add a new category to the Chemistry Station that has recipes for craftable items. The items are armor. I can view the items in Bodyslide and FO4Edit. I don't see the category or recipes in the Chemistry Station. Any Chemistry Station. No matter how many I build or where I put them.

 

My attempts at a remedy: I have triple, quadruple and quintuple checked the instructions and have uninstalled and reinstalled ALL mods three times (some four or more) manually and with NMM. I have posted a couple of posts (with several edits updating my progress) on the mod page but haven't gotten a reply, so I am here to see if anyone might have any ideas.

 

Further description: I can't add the items using additem with the item ids I find in FO4Edit or I would just do this for the time being even though I would like to use the method intended by the modder. This may mean that there is some installation problem. However, I do see them in Bodyslide and and FO4Edit and they take my CBBE preset with no problem. This should mean that the textures, etc, are loaded but the means to access them ingame is missing (their being tied to the chem station).

 

Question: By what means does this mod add a category and recipes to the chem station? Many other mods do this also, so it is apparently not uncommon. Can I modify some .ini files or otherwise force the game to accept the mod's intention?

 

Other information: I had used the FO4 Beta some months ago but opted out and haven't used it for a couple of months. The mods always show checked/installed and otherwise okay in NMM. The mods are listed in my plugins.txt. Even though I opted out of the Beta, is it possible that my initial use has caused some problem? I have a couple of other mods that work fine.

 

I appreciate your help and ideas.

Edited by gregcoll
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