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Blender animation troubles


Carrolj2

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I'm trying to learn how to tweak animations in Blender. I got everything done as far as the actual animation and getting it into game. The animation behaves strangely in game though. The PC will run at normal speed for a second, then speed up for a second (animation speed increases), then it will slow back down. Also, little pieces of the mesh will become invisible for a fraction of a second twords the end of the animation. I've checked around and can't seem to find out what's going on. Do any of you guys that know a little about animation know what causes something like this?

 

So far I've tweaked the forward run, backwards run, forward sneak and backward sneak animations. The sneak animations don't have the speed issues, but they share the small invisibility problems.

 

Could really use some help with this one. I'll be more than happy to email the .kf and femaleupperbody.nif that I'm working on if someone wants to take a look at it. Thanks to anyone who can help!

 

 

EDIT: After playing around with the animation for a couple hours, just trying different buttons, I think I've narrowed my slow down/speed up problem to looping somehow. I tried to check 'continue physics' in the playback options of the timeline window, and there is a definite stop before the animation loops and starts again.... Still no closer to figuring out how to get rid of the stop though... will update if I discover anything else.

Edited by Carrolj2
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