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Remove "Hidden" indicator from stealth, extend "Caution" and "Danger" to always-on


dainsgames

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I'm ok with the fact that games need to give us a little help in monitoring our situation, and tying that help to a role-playing mechanic like Perception is a good way to go. So having your Perception give you a limited form of situational radar (Caution and Danger) are fine with me.

 

 

But I don't like the way Bethesda works your "radar". In stealth, the indicators tell you when enemies have given up looking for you. That's...not how things work. And said indicators are missing entirely when you're not in stealth.

 

Funny thing, if you're crouched down in hiding, you actually are quite limited in your ability to perceive things around you. When you're standing up, you have the maximum ability to perceive your surroundings.

 

Therefore, I'd like to see a mod which does the following:

 

1. Removes the "Hidden" notification.

2. Turns the stealth system's situation monitoring to On at all times, so that your Perception will warn you of danger when you're not crouched.

 

I think this would also create quite a neat transition mechanic between your normal visibility and your stealth visibility. Consider if you're running along and suddenly you get a Caution notice. You crouch, and because you've lowered your presence, the Caution notice goes away. *That's exactly how things SHOULD work in a Perception-based awareness system*.

 

Similarly, if you are stealthing out of a situation and the Caution notice goes away, you might stand up to find the Caution notice coming back on. So you would need to stealth farther away before you can stand up and move on. Again, exactly how things should work in this type of system.

 

That's all, thanks for reading!

 

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not meaning to jack your thread, but I feel like a sneak attack shouldn't matter if you're not sneaking. (IE get the multiplier if the enemy isn't aware of you) But yeah +1 all around.

Oh sorry, I use the No Sneak Attack Damage mod, so I totally forgot about that. Therefore I'm "sure, whatever you all want" on that point.

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