bmatthun Posted July 5, 2011 Share Posted July 5, 2011 Hi! I'm not sure if this is the right place to post this (because I'm new to these forums), but i need some help with GECK. I'd like to make the peaceful solution for Contreras' quest to give the same rewards that killing the ranger would give, I copied that part of the dialogue and added the conditions, it works, but there is no sound for it, just subtitles. I've tried exporting the sounds and adding it to the place it requested (because I can't change the path to the file), but it saves a file with no audio. Can someone help with this? This is the first ever thing I've done with GECK. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted July 5, 2011 Share Posted July 5, 2011 Here is the short version of how to get the sound for existing dialogs into your plugin: a)look in geck to see the original sound fileb)use fomm to extract itc)move it to your voice/plugin/.../ directoryd)rename it to match what geck says it ise) repeat for each topic Link to comment Share on other sites More sharing options...
bmatthun Posted July 5, 2011 Author Share Posted July 5, 2011 Here is the short version of how to get the sound for existing dialogs into your plugin: a)look in geck to see the original sound fileb)use fomm to extract itc)move it to your voice/plugin/.../ directoryd)rename it to match what geck says it ise) repeat for each topicHow do I extract files with FOMM? I can only see mod related files in the file manager. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted July 5, 2011 Share Posted July 5, 2011 Tools->BSA extractor Link to comment Share on other sites More sharing options...
bmatthun Posted July 5, 2011 Author Share Posted July 5, 2011 Here is the short version of how to get the sound for existing dialogs into your plugin: a)look in geck to see the original sound fileb)use fomm to extract itc)move it to your voice/plugin/.../ directoryd)rename it to match what geck says it ise) repeat for each topicHow do I extract files with FOMM? I can only see mod related files in the file manager.Thank you and for the quick answers. Is it possible to make the same lines use the same files? Link to comment Share on other sites More sharing options...
davidlallen Posted July 5, 2011 Share Posted July 5, 2011 Unfortunately not. FNV assigns a fixed filename to each line of dialog. If you want to use the same line in multiple places, you have to copy it and give the copy the exact right filename, as suggested by Q. Link to comment Share on other sites More sharing options...
bmatthun Posted July 5, 2011 Author Share Posted July 5, 2011 Here is the short version of how to get the sound for existing dialogs into your plugin: a)look in geck to see the original sound fileb)use fomm to extract itc)move it to your voice/plugin/.../ directoryd)rename it to match what geck says it ise) repeat for each topicHow do I extract files with FOMM? I can only see mod related files in the file manager.Thank you and for the quick answers. Is it possible to make the same lines use the same files?Thanks. And is there any particular loading order that i should keep with the different texture/effect/weapon/realism mods I have? Link to comment Share on other sites More sharing options...
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