ZurinArctus85 Posted April 22, 2016 Share Posted April 22, 2016 I'm making an armor set. i thought everything looked good until I opened the game. here's what it looks like in NifSkope:http://i.imgur.com/kI9qfip.jpg and here's what it looks like ingame:http://i.imgur.com/tbyx1Mi.jpg All of the NiTriShape nodes are exactly what they are supposed to be. What went wrong? Link to comment Share on other sites More sharing options...
tschutschi Posted April 22, 2016 Share Posted April 22, 2016 Expand the NiTriShape of the part, click on BSDismemberSkinInstance.In the Block details expand Partitions, expand Partitions again (might be more than just 1).Change the Value of the Body Part to 32 on all partitions.To do that just double click on the value (probably says SBP_37_FEET now) and write 32 and hit enter.Now it says SBP_32_BODY and should show up fine. If it already says SBP_32_BODY I have no idea what's wrong^^ hope it works. pic: Link to comment Share on other sites More sharing options...
ZurinArctus85 Posted May 3, 2016 Author Share Posted May 3, 2016 (edited) Yeah, I got it. But now there's a bigger problem - the armor only displays correctly at max or min weight, otherwise it looks like a strange assortment of polygons. Edited May 3, 2016 by ZurinArctus85 Link to comment Share on other sites More sharing options...
FrankFamily Posted May 3, 2016 Share Posted May 3, 2016 (edited) That's probably a mismatch on vertex number or order between the _0 and _1 models. You can only move vertexes, not add or remove. Edited May 3, 2016 by FrankFamily Link to comment Share on other sites More sharing options...
ZurinArctus85 Posted May 5, 2016 Author Share Posted May 5, 2016 That's probably a mismatch on vertex number or order between the _0 and _1 models. You can only move vertexes, not add or remove.And how do I remedy that? Do i have to do the armor over? Link to comment Share on other sites More sharing options...
FrankFamily Posted May 5, 2016 Share Posted May 5, 2016 It depends, you can check vertex counts of each nitrishape in nifskope and compare the _0 and _1 models to see if theres a mistake in number of vertexes and where exactly, also make sure the order of the nitrishapes in nifskope is the same. Link to comment Share on other sites More sharing options...
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