frenjan Posted July 6, 2011 Share Posted July 6, 2011 Okey, i was in on my way to cheydinhal fom the imperial city in the way i decided to enter Barren Cave, and what a surprise, Barren cave just leads me to a gray room and i fall down and see the door i just came from over me. So the door is there but the textures and floor and everything else isnt, anyone can help?Here is my mod order. Smarter merchantile,fracescos and alchamist cave are the last mods i added is that help. Before that was portable campsite and before the rest.Oblivion.esmunderdark.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmFrancesco's Optional New Creatures Add-On.esmKvatch Rebuilt.esmCM Partners.esmDibellasWatch.esmHrmnsOblivionScriptOptimizationv1.0.espTRoN.espUnofficial Oblivion Patch.espOblivion Citadel Door Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espNatural_Weather_HDR_by_Max_Tael.espNatural_Weather_HDR_by_Max_Tael_RD.espNatural_Weather_HDR_with_darker_Nights_by_Max_Tael_RD.espNatural_Weather_with_darker_Nights_by_Max_Tael_RD.espNatural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espLouder Nirnroot Sound.espBrighter_Torches.espGuildOwnership1.2.espPortable Campsite - Quickstart.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espSentientWeapon.espMD_Saddle_Bags_v2.espCallSteed3.0a.espWeapon Expansion Pack for Oblivion Nthusiasts.espDLCThievesDen.espAlchemistsCave.espAnduril Reforged.espHand of Dawn.esp300_White Stallion 4.espKvatch Rebuilt.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espTOTF.espRTT.espThe Lost Spires.espNatural_Vegetation_by_Max_Tael.espNatural_Vegetation_200%_by_Max_Tael.espmoremerchantmoneyv1.1.espOL_MyBrumaFireplace.espP1DkeyChain.espQuest Award Leveling.esp901--Fixed- max carrying capacity.-TESSource.espAddSpells.esp Link to comment Share on other sites More sharing options...
bben46 Posted July 6, 2011 Share Posted July 6, 2011 My first guess would be alchamist (Spelling?)cave. If the author used Barren cave as his model (copy the first room) and then didn't clean his mod properly you can get what you described - missing room with no floor. I did this exact thing with my first mod. I made a copy of the Stonewall Shields shop, then changed my copy to what I wanted my new shop to look like - testing worked great - no problems found. Then a week later, while playing, I went into Stonewall Shields and fell through the floor. :pinch: That mod was never released. (the Alchemists cave I found was made by a very experienced modder - Trolf, so unlikely - but still possible) Link to comment Share on other sites More sharing options...
MarkInMKUK Posted July 6, 2011 Share Posted July 6, 2011 Not related to the cave glitch, but... I'd cross-check for other bugs in the list too - you appear to have several of the Max Tael mods which are "select one of the following" ones - example "Natural_Vegetation_by_Max_Tael.esp" and "Natural_Vegetation_200%_by_Max_Tael.esp" - I'd expect to only see ONE of those active at once. Link to comment Share on other sites More sharing options...
frenjan Posted July 6, 2011 Author Share Posted July 6, 2011 Not related to the cave glitch, but... I'd cross-check for other bugs in the list too - you appear to have several of the Max Tael mods which are "select one of the following" ones - example "Natural_Vegetation_by_Max_Tael.esp" and "Natural_Vegetation_200%_by_Max_Tael.esp" - I'd expect to only see ONE of those active at once. Done. thank for that Link to comment Share on other sites More sharing options...
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