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A Cave just isnt ther even if the door is


frenjan

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Okey, i was in on my way to cheydinhal fom the imperial city in the way i decided to enter Barren Cave, and what a surprise, Barren cave just leads me to a gray room and i fall down and see the door i just came from over me. So the door is there but the textures and floor and everything else isnt, anyone can help?

Here is my mod order. Smarter merchantile,fracescos and alchamist cave are the last mods i added is that help. Before that was portable campsite and before the rest.

Oblivion.esm

underdark.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Francesco's Optional New Creatures Add-On.esm

Kvatch Rebuilt.esm

CM Partners.esm

DibellasWatch.esm

HrmnsOblivionScriptOptimizationv1.0.esp

TRoN.esp

Unofficial Oblivion Patch.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Natural_Weather_HDR_by_Max_Tael.esp

Natural_Weather_HDR_by_Max_Tael_RD.esp

Natural_Weather_HDR_with_darker_Nights_by_Max_Tael_RD.esp

Natural_Weather_with_darker_Nights_by_Max_Tael_RD.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Louder Nirnroot Sound.esp

Brighter_Torches.esp

GuildOwnership1.2.esp

Portable Campsite - Quickstart.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

SentientWeapon.esp

MD_Saddle_Bags_v2.esp

CallSteed3.0a.esp

Weapon Expansion Pack for Oblivion Nthusiasts.esp

DLCThievesDen.esp

AlchemistsCave.esp

Anduril Reforged.esp

Hand of Dawn.esp

300_White Stallion 4.esp

Kvatch Rebuilt.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

TOTF.esp

RTT.esp

The Lost Spires.esp

Natural_Vegetation_by_Max_Tael.esp

Natural_Vegetation_200%_by_Max_Tael.esp

moremerchantmoneyv1.1.esp

OL_MyBrumaFireplace.esp

P1DkeyChain.esp

Quest Award Leveling.esp

901--Fixed- max carrying capacity.-TESSource.esp

AddSpells.esp

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My first guess would be alchamist (Spelling?)cave. If the author used Barren cave as his model (copy the first room) and then didn't clean his mod properly you can get what you described - missing room with no floor.

 

I did this exact thing with my first mod. I made a copy of the Stonewall Shields shop, then changed my copy to what I wanted my new shop to look like - testing worked great - no problems found. Then a week later, while playing, I went into Stonewall Shields and fell through the floor. :pinch: That mod was never released.

 

(the Alchemists cave I found was made by a very experienced modder - Trolf, so unlikely - but still possible)

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Not related to the cave glitch, but...

 

I'd cross-check for other bugs in the list too - you appear to have several of the Max Tael mods which are "select one of the following" ones - example "Natural_Vegetation_by_Max_Tael.esp" and "Natural_Vegetation_200%_by_Max_Tael.esp" - I'd expect to only see ONE of those active at once.

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Not related to the cave glitch, but...

 

I'd cross-check for other bugs in the list too - you appear to have several of the Max Tael mods which are "select one of the following" ones - example "Natural_Vegetation_by_Max_Tael.esp" and "Natural_Vegetation_200%_by_Max_Tael.esp" - I'd expect to only see ONE of those active at once.

 

 

Done. thank for that

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