DixiePig Posted April 22, 2016 Share Posted April 22, 2016 I'm working on a set of slave items: A bomb collar, wrist manacles, and ankle manacles. http://s19.postimg.org/p7ex7vyov/manacles_006.jpg I would like these to be worn as accessories without taking up any slots used by vanilla clothing items. If anyone could point me in the right direction I would appreciate it very much.Also, this is a bit of a stretch, but I would like to give them some functionality if possible. For example, placing them on a pacified NPC turns them into a follower. This is complex and I would imagine would be a job best left for the GECK, but there have been similarly complex mods created, such as the power armor companion mod. If anyone knows anything about how to do that I would appreciate any info.Thanks! Link to comment Share on other sites More sharing options...
EmissaryOfWind Posted April 22, 2016 Share Posted April 22, 2016 Looking at this list: (from the Armorsmith Extended page) 30 - Hair on top of head/most hats31 - long hair/flight cap linings/under helmet/hat hoods32 - FaceGenHead (used if your worried about the face clipping through a full face mask)33 - Full outfits - Shoes/Boots34 - Left Hand35 - Right Hand36 - Arm Add-on (Bracelets), Melee weapon on back37 - Torso Layered Add-on (Jackets)38 - Separate Tops (for vanilla outfits that need a second slot to show all armatures-Cage/Spike/ChildofAtom)39 - Leg Add-on (Gun on Hip/Tights/Stockings/Vanilla outfits that need a third slot to show all armatures-ChildofAtom)40 - Separate Pants/Shorts/Skirts41 - Torso armor42 - Left Arm armor43 - Right Arm armor44 - Left Leg armor45 - Right Leg armor46 - Masks that cover face/headbands/(hats/helmets/hoods meant to show all hair)47 - Eyes (Glasses/Eyepatchs)48 - Beard (surgical mask/lower face masks)49 - Mouth (surgical mask/lower face masks)(toothpick/cigarette/joint/cigar/blunt/lip rings)50 - Necklace/Scarfs51 - Ring54 - Backpacks/ Capes/ Cloaks55 - Satchels56 - Shoulder Harnesses/Bandoliers57 - Plate Carrier/Cargo Pack Vests(front and back torso)/ Belts(utility belts/gunbelts/sword belts)/ Capes/Cloaks(alternate backup slot)58 - Body Jewelry (piercings)/ Gun on back61 - Off-Hand Accessories (Sword Sheath/Decorative Gun/SOS if they need a Dong slot) The collar would probably go in 50, wrist manacles in 36, ankles either in 39 or 44+45. As for functionality, I think you can do what you described with some scripting, but I'll leave it to more experienced modders to help you. Link to comment Share on other sites More sharing options...
DixiePig Posted April 22, 2016 Author Share Posted April 22, 2016 Looking at this list: (from the Armorsmith Extended page) The collar would probably go in 50, wrist manacles in 36, ankles either in 39 or 44+45. As for functionality, I think you can do what you described with some scripting, but I'll leave it to more experienced modders to help you.Yep, that's what I needed to know. Had me confused for a minute: turns out that both the armor item and its component armor addons need to have a matching reference to the slot they are using. Thanks! Any further word on implementing scripts would be appreciated. If nothing comes up then I suppose I'll release it as a cosmetic item/modders' resource. Link to comment Share on other sites More sharing options...
RustyXXL Posted April 22, 2016 Share Posted April 22, 2016 Well, in theory you could copy an item that already has a script with xedit, modify it to your liking and use champollion + caprice to make the scripts. It certainly isn't easy that way, and somethings might not even work. I myself failed at getting things working the way I want to for one of my projects and decided to wait for the CK. Sadly I'm not in the beta. :/ Link to comment Share on other sites More sharing options...
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