jhardingame Posted July 6, 2011 Share Posted July 6, 2011 Hi again, got yet another problem right after I fixed my last one xD Well, pretty much, I have a worldspace set up, and once your character spawns in the activator, the other actors that spawn in your little 'group' with are supposed to begin their Travel AI package. Problem, is the package begins, but the actors don't travel. My worldspace is Navmeshed, so I don't know why they won't travel. There was one time where they did actually beginning begin traveling a few minutes after the package actually started, but it hasn't happened anymore since then. If anyone could help me with this, it would be appreciated, and if you need more info, I'd be happy to supply it. Link to comment Share on other sites More sharing options...
drakeelvin Posted July 6, 2011 Share Posted July 6, 2011 I don't have a lot of experience with packages but one thing I found if you have another active package with an overlapping schedule that caused me a problem. Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 6, 2011 Share Posted July 6, 2011 Hi again, got yet another problem right after I fixed my last one xD Well, pretty much, I have a worldspace set up, and once your character spawns in the activator, the other actors that spawn in your little 'group' with are supposed to begin their Travel AI package. Problem, is the package begins, but the actors don't travel. My worldspace is Navmeshed, so I don't know why they won't travel. There was one time where they did actually beginning begin traveling a few minutes after the package actually started, but it hasn't happened anymore since then. If anyone could help me with this, it would be appreciated, and if you need more info, I'd be happy to supply it.Check the conditions and make sure the location is reachable. It might also help to test with a fresh save if you have been using one made after that mod was first used since AI data, scripts, and several things may not always update from their state when the save was created. Doesn't mean starting over from the prologue, just some time before the mod was ever enabled. Should do this as part of standard policy. Link to comment Share on other sites More sharing options...
rowtjack07 Posted July 6, 2011 Share Posted July 6, 2011 Make sure there isn't any other packages overiding this one, for instance, if you add in a sleeping package, then add in a sandbox 9None sleep one) package and the sandbox package is above the sleeping package under ai packages in the NPCs info then the NPC will ignore the sleeping package and just continue to sandbox, and vise versa. Link to comment Share on other sites More sharing options...
llamaRCA Posted July 6, 2011 Share Posted July 6, 2011 Hi again, got yet another problem right after I fixed my last one xD Well, pretty much, I have a worldspace set up, and once your character spawns in the activator, the other actors that spawn in your little 'group' with are supposed to begin their Travel AI package. Problem, is the package begins, but the actors don't travel. My worldspace is Navmeshed, so I don't know why they won't travel. There was one time where they did actually beginning begin traveling a few minutes after the package actually started, but it hasn't happened anymore since then. If anyone could help me with this, it would be appreciated, and if you need more info, I'd be happy to supply it. When you say the "package begins" do you mean you have an evp on them and you've checked the NPCs in the console with "getcurrentaipackage" and you know they are on that package and yet they aren't moving? And you say the player is right there in the same worldspace with them? Do they have any other packages on them? And if they do have you moved this package to higher in their package list? Or, do they happen to have other packages that are they same type of package? Link to comment Share on other sites More sharing options...
jhardingame Posted July 6, 2011 Author Share Posted July 6, 2011 Got it to work, Apparently finalizing worldspace navmeshes no longer works in New Vegas. I deleted the edits that finalizing the worldspace does, and now they move. Bleh, there's just too much broken stuff in NV Geck. |:< Link to comment Share on other sites More sharing options...
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