DSLmaster Posted April 22, 2016 Share Posted April 22, 2016 Hi guys :-), You all know, that we cannot save with the new Beta patch unless we use a bed. My first idea was"well, just download a mod, that fix that" and in fact there is one, but I like to be limited when I cansave my game. For me it adds tension to the game. How much that is true for you, is up to, whowould have guessed, up to you. In fact Gopher made a nice video about that. If you are unsureabout that matter I encourage you to watch it right now. So, while I like the fact to me limited when I can save, I really do not like the "when you sleep" solutionfrom Bethesda. What I want to create is a mod, which adds a Holotape with starts up a menu in yourpip boy, where you can choose what action should trigger the auto save. I think that can only be done with scripting and I already have a basic Idea. It goes like that: float saves open menu menu point 1:Set save use stimpackMenu point 2set save use newchem...close menu If save == 1Create auto saveendif (add new chem to game and make it expensive so the player should really think about using it) I know, that this is not really code and has allot of holes and some errors, but I just mixed what I can rememberWith some "normal" words. This only serves as a raw model. So, if someone can help me with that script or can create something like that by him- / herself, I would be grateful. Why this fancy pip-boy-menu crap?Well, I like to give the player a choice and provide a framework, where other moders can add their Ideas. Boy, your scripting is garbage!!!Considered I learned some scripting by myself and rarely used it for 10 years, there is still something left.Also, try not to be rude. It is... how do I put that... let's say not the brightest thing to do. I don't like your Idea and thinking about posting a nasty commend right now.Do what you must, but why do you read until here in the first place?! If you do NOTlike an idea it is pretty silly to read more than the first part and even use your time toadd a comment.... so the joke is on you, I guess. Link to comment Share on other sites More sharing options...
seekingthesun Posted April 22, 2016 Share Posted April 22, 2016 (edited) This might be wrong but perhaps there is a way to do this with fo4edit itself. So I've heard that the console is disabled so batch files for the console command "save" are out. However, perhaps someone could write a script that would be linked to a holotape and in that holotape's VMAD- Virtual Machine there could be an entry for that saving script Edited April 22, 2016 by seekingthesun Link to comment Share on other sites More sharing options...
DSLmaster Posted April 23, 2016 Author Share Posted April 23, 2016 The important thing here is, that I want to bind the save function to another action, so the character does not have save himself by sleeping / using an interface... I would rather like to get the saving done as a side effect without the character really noticing. I don't like this word but for better understanding think of words like "immersive". Again I think the word "immersive got misused by the too many people and because ofthat I try to avoid it. But in the end is that my intention. Only go once in your pip boy, chose an action and then never care about saving again. Saving when using a stimpak might be a little bit extreme but this was only an example ;-). Link to comment Share on other sites More sharing options...
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