drithius Posted April 23, 2016 Share Posted April 23, 2016 (edited) Does the Gamesetting fMoveEncumEffect exist in New Vegas? I've tried testing it in the console to no avail - as well as in the following script... but it doesn't seemingly do anything. Scn DakzEncumbranceScript Float fCurrentWeight Float fMaxWeight Float fEncumEffectDefault Float fEncumEffectNew Float fEncumRatioCurrent Float fRatioRatio int iDoOnce int iTemp Begin GameMode Set fCurrentWeight to (player.getAV InventoryWeight) Set fMaxWeight to (player.getAV CarryWeight) if fCurrentWeight > fMaxWeight ;avoid unecessary computations if iDoOnce != 1 Set fEncumEffectDefault to (GetNumericGameSetting fMoveEncumEffect) Set iDoOnce to 1 endif Set fEncumRatioCurrent to (fCurrentWeight / fMaxWeight) Set fRatioRatio to (fEncumRatioCurrent / fEncumRatioMaxGLOB) if fRatioRatio > 1.0 set fRatioRatio to 1.0 endif Set fEncumEffectNew to (fEncumEffectDefault * (1.0 - fRatioRatio)) SetNumericGameSetting fMoveEncumEffect fEncumEffectNew if iTemp == 0 player.modAV LeftMobilityCondition -1 set iTemp to 1 else player.modAV LeftMobilityCondition 1 set iTemp to 0 endif else Return endif End Edited April 23, 2016 by drithius Link to comment Share on other sites More sharing options...
drithius Posted April 23, 2016 Author Share Posted April 23, 2016 Ended up just directly editing the basespeed gamesetting... which might be bad... might not... we'll see. Still annoyed that fMoveEncumEffect doesn't seem to exist in Gamebryo Ver.17.2 Link to comment Share on other sites More sharing options...
sullyvanj93 Posted April 24, 2016 Share Posted April 24, 2016 I just opened up Geck PU and tried applying your effect to a script, and the program told me it doesnt exists. Link to comment Share on other sites More sharing options...
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