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Fix Necromancer and Knight enchanter


jefthereaper

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a simple request basically

I'm sure every mage by now has noticed the bug that Bioware/EA is just not fixing.

That the knight enchanter who uses space and time magic, uses Resurgence as focus, that heals party members and revives KO'd party members

while the Necromancer who specialises in using the spirits to bring back dead, uses Haste to slow down time

 

even the colour pattern of the spells obviously shows those 2 skills are supposedly meant for the other.

 

I would really like it if somebody can switch those around (for both party members as the inquisitor skill tree)

 

 

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aside from that it would also be nice if somebody could "fix" the necromancer minion by changing the way it looks (in past DA games necromancy is just a spirit taking over the body of a defeated enemy, so I'm just asking somebody to change the visuals of the minion so they are no longer transparent, but instead remain looking as they do, but keep the strange blue aura/glowing eyes)

basically making it visual as if the spirit takes OVER the body of the one you kill, rather then the spirit mimicking the fallen enemy

same for the special skill that lets the necromancer "revive" after being killed by being taken over by a spirit

 

(main reason to ask for this fix is that basically the spirit skill makes no sense lore-wise and visually they mucked up to as there is no corpse if the spirit "mimic"s the dead enemy, leave alone if the spirit dies, there is suddenly a corpse of a spirit on the map, what makes no sense whatsoever.

Edited by jefthereaper
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