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Tenpenny Tower, seems limited in choices...


monster0mash

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I really wish there was an option to set up the ghouls in their own place, not in the tower itself.

I mean sure Tenpenny took over this place but he didn't kick them out.

So now they want in for nothing? The people there obviously pay something to be there.

I guess maybe the devs didn't care too much about being in the middle, it was just amusing to slaughter the dandies I guess.

So I'm just leaving it because even though I want to kill the ghouls apparently Three Dog will yell about it over the radio forever.

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Pretty much.

 

Take the diplomatic route to get humans and ghouls co-existing - the ghouls then turn around and kill all the others. Most of the Tenpenny humans are no great loss but (with the definite exception of Mr Tenpenny himself) probably don't deserve that. As you say, kill off the ghouls at any point, and Three Dog just gives you c##p about it. Might be a little fun to be had chasing out the humans but - compared to Evergreen Mills, Paradise Falls or even Springdale High - Tenpenny Towers is a pushover.

 

I just "let it be" (other than killing Tenpenny, natch). Absolutely zero gain (for you or the Wastes) to be had whichever choice is made.

 

There is a mod that turns Roy Masters 'Very Evil' (as he should be) and another that supposedly stops the ghouls from massacring the humans, but some more choices would be nice.

Edited by 7thsealord
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