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[MODDING] My mod isn't working


FRcassoulet

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Hi everybody !

 

So basically I've been working for about 4 hours on a little mod now and it's driving me crazy (I'm a rookie modder).

You can download the mod HERE : https://www.dropbox.com/s/h0h5zxsx3zjgpex/AR%20TEST.esp?dl=0

(It is virus free, nexus mods didn't let me attach esp or archive files sorry)

The problem is that it isn't working, even if I load it last AFTER the Bashed Patch. It just doesn't change anything to the game. According to FO3Edit, my mod is "conflict winner" over any other mod that changes the Assault Rifle and thus should be working...

It is a small assault rifle mod that changes it to from Auto to Semi-auto, along with some tweaks to make it more powerful and accurate.

I play with FWE and Ironsights and I made all the needed changes so it should work together nicely ( tweaked the Alternate Textures, enabled Iron Sights animation etc ).

I also changed the Ammo from 5.56 to the custom 7,62x51 NATO round from CALIBR mod, and edited the leveled list so enemies drop these ammos.

 

I've tried to disable everything else, except my mod's master files but it doesn't work at all. Even using only Fallout 3.esm ressources doesn't seem to work (I replaced the vanilla 556mm ammo by the Vanilla .308 rounds instead of modded 7.62 and didn't touch the leveled items list).

 

HOWEVER and here it gets interesting: If I merge my mod into the bashed patch (my mod is green on Wrye Bash so it is mergeable), some functions are working In Game : the caliber changes and my rifle fires semi-auto. However values that seem to conflict with FWE aren't changed : they correspond to FWE's . Opening the Bashed Patch with FO3Edit also shows FWE values mixed with my mod's values.

The unchanged values are the ones appearing in dark red in these following FO3Edit screenshots plus some others (Anim. attack multiplier for example only overwrites 1 value instead of overwriting Vanilla + FWE values so no red values but but doesn't change in Bashed Patch, still 1.0000 even though I made it 2.0000 in my mod):

 

BEFORE PATCHING:

 

 

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BASHED PATCH :

 

 

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Here are my full active Mod Files (LOOT sorting, might not be optimal but works perfectly :smile:) :

 

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Please tell me what is going wrong with my mod it's just driving me nuts. Why isn't it overwriting everything above ? Even with only Vanilla tweaks and no mod activated it doesn't work when I load it. It only "work" in bashed patch, which is half working.

 

Thank you for reading :smile:

Edited by FRcassoulet
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