mda821 Posted July 7, 2011 Share Posted July 7, 2011 I've started modding recently and would simply like to know how to imput textures. do i need to extract the texture archive or just plop the texture in data. same with other things like certain shaders that do not have a folder? please help.Thank you Link to comment Share on other sites More sharing options...
PowderdToastMan Posted July 7, 2011 Share Posted July 7, 2011 you mean textures that go with a mod that has an esp, or an esp'less mod that uses archive? Link to comment Share on other sites More sharing options...
mda821 Posted July 8, 2011 Author Share Posted July 8, 2011 (edited) you mean textures that go with a mod that has an esp, or an esp'less mod that uses archive?i do meantextures that are part of an esp mod. such as a texture in the nordic weapons mod Edited July 8, 2011 by mda821 Link to comment Share on other sites More sharing options...
PowderdToastMan Posted July 8, 2011 Share Posted July 8, 2011 The admin moved your other post over her and i had already replied in it, and i will gladly re-post my response here - here it is Mods work in one of two ways.Either they replace vanilla conent in the game, such as a wall, or a body texture; in which case all locations which used that wall or texture will have replaced it with your new one. Or, you have content that is added to the game such as a dlc or a "mod".In jthese cases, the mod will contain an esp. The esp, like the fallout new vegas esm file, simply tells how to arrange meshes and texture and other stuff. Yes, the vanilla content is packed into a bsa. Its basically a folder that you cant edit. Inside the bsa are sub folders just like the folders you would create on your own. When you have a mod that uses all vanilla meshes and texttures, you will see that it only has an esp, and no mesh or texture folders with the download. thats because it can access the bsa for the file path without you having to unpack it. For example A World Of Pain is a large mod, but because it uses vanilla meshes and textures, there is no other associated meshes and textrures with the download. it accesses the vanilla bsa for all of its material. because its placed in your load order after the fallout new vegas esm, its arrangment of the meshes and textures and other stuff will overite the vanilla game when you get to the area affected. When you download a mod that comes with meshes and textures, its because that stuff is not present in the vanilla game. you must create a folder called "meshes and "textures" for your esp to acces. when you activate an esp that uses meshes and textures, it will search both the bsa "meshes and textures" and the two folders you created. there is no need to try to merge them. If you peek into the mesh or texture folder of for the mod u downloaded, you will see subfolders directed to a specific file path. as long as you dont move these subfolders around they will be accessed properly. Proper placment in the data folder was one of your main questions on your other thread, when viewing the various files inside the data folder, and you can see the bsa's and the empty meshes and texture folders u created, that is where you drop your meshes and textures for use in the game. it will ask you "do you want to merge" and you always say yes. It will place your dl content in the proper file path. If you are trying to "replace" vanilla content in the game, such as a body or a texture pack, that is a different story, which i will be glad to explain. If you are trying to "replace" a vanilla texture, than the instructions above will be usless and not work. replacing a vanilla texture requires duplicating the folder path from the bsa in your created folder and manually dropping in an exact place, then using archive invalidation to help the game know which one to choose. If this is the case l'd be glad to walk ta thru it and give an example. Link to comment Share on other sites More sharing options...
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