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Project Nevada in Geck?


BigJax

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to me it seems hey wants to now where he can find the wepapons from project Nevada and teh gadegts from cyber ware ( i would like to now this to actually ) inside the New Vegas GECK

 

atleast that is what i think !!

 

Cheers mates

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i found the implants in misc, yeah its true, all Project Nevada stuff start with pnx, but i didnt find the weapons like the ons inlisted here :

 

 

3. Equipment

========================================================================================================================================

 

The Equipment module brings new weapons and armor to the Mojave Wasteland.

Source of these items are the many excellent creations produced by the modding community, as well as those created by our own team.

 

We aim to include only weapons and armor of high quality that fit well within the New Vegas environment and the Fallout universe in

general. To ensure a seamless integration, the new items are carefully balanced and placed at appropriate locations, including vendors

and loot lists.

 

------------------------------------------------------------

a) Guns

------------------------------------------------------------

 

[Restored FO3 weapons]

* .22 Revolver

* 10mm Alloy Steel Pistol

* Alloy Steel Assault Rifle

* Alloy Steel Combat Shotgun

* Assault Rifle

* Chinese Assault Rifle

* Chinese Pistol

* Combat Shotgun

* Dart Gun

* Double-Barrel Shotgun

* Dragoon Assault Rifle

* Dragoon Pistol

* Infiltrator

* Lever-Action Rifle

* Railway Rifle

* Replica Repeater

 

[Custom creations]

* Chinese Sniper Rifle

* 5mm Submachine Gun

* Three Shooter

* The People's Rifle

 

[based on community creations]

* European Battle Rifle

* Liberator Rifle

* .44 Pistol

* High Roller

 

------------------------------------------------------------

b) Energy Weapons

------------------------------------------------------------

 

[Restored FO3 weapons]

* Alien Atomizer

* Alien Disintegrator

* Captain's Sidearm

* Microwave Emitter

 

[Custom creations]

* Rail Cannon

 

[based on community creations]

* Auto-Gauss

* Cryo Revolver

* Gauss Minigun

* Tesla Rifle Prototype

* Flamer Pistol

* Wattz Laser Pistol

* Wattz Laser Rifle

* Plasma Disruptor

* Plasma Repeater

 

------------------------------------------------------------

c) Melee Weapons

------------------------------------------------------------

 

[unused items]

* Flag Pole

 

[Restored FO3 weapons]

* Chinese Officer's Sword

* Deathclaw Gauntlet

* Dragoon Sword

* Shock Baton

* Shishkebab

 

[based on community creations]

* Crowbar

* Rising Sun

 

------------------------------------------------------------

d) Explosives

------------------------------------------------------------

 

[Restored FO3 items]

* Nuka-Grenade

 

[Custom creations]

* Remote Frag Mine

* Remote Plasma Mine

* Remote Pulse Mine

* Remote Pipe Bomb

* Cryo Grenade

* Cryo Mine

 

[based on community creations]

* Molotov Cocktail

* Dynamite Charge

 

------------------------------------------------------------

e) Armor/Apparel

------------------------------------------------------------

 

[unused items]

* Surgical Mask

* Armored Vault 21 Jumpsuit

 

[Restored FO3 items]

* A Suit Named Slickback (Eulogy Jones Suit)

* A Hat Named Slickback (Eulogy Jones Hat)

* Army Jumpsuit

* Desert Recon Armor

* Eyebot helmet

* Outcast Armor

* Medic Power Armor Mk II

 

[based on community creations]

* Advanced Recon Armor

* Advanced Recon Helm

* Armored Duster

* Death Walker Duster

* Ranger Recon Armor

* Ranger Recon Helm

* T57-C Power Armor

* Vault-Tec Power Armor

 

That list was in Project Nevada Description, and i couldnt find any of them.

Edited by BigJax
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Each of the Modules is just that, a seperate module. They each contain only the things listed under them on the description page. So in order to find the weapons, you'll have to install the equipment module and then search for PNxE. If you're in the weapons listing, it'll show all the PN added weapons.

 

The module thing holds true for each. PNxE for Equipment, PNxC for Core, PNxY for Cyberware, and PNxR for Rebalance. Each is only in it's module, though some of the other modules will edit Core records for their own use.

 

If I may ask, what are you looking for exactly. I've done a lot of work looking in PN stuff, so I could probably help.

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