omgsome1just Posted April 25, 2016 Share Posted April 25, 2016 Please make this mod I will PAY u to make it the way I want it. I was playing a settlement raiding mod and my defense went from 400 to 0 because apparently the turrets AND the guard posts can become damaged. I have over 20 guard posts and i don't feel like reassigning the settlers to them. I think the guards themselves should be able to repair their posts on their own as long as you have the materials. IF someone can do that that'd be more lore friendly than just 1 person running around fixing 100 something turrets and posts. Same thing with traps. I know the CK is still in Beta but could you guys please make traps auto repairable, or something? Traps really add lore to the game, but not when only 1 person is fixing every single trap by his or herself. Another idea would be to make an engineering workstation and assign engineers who will fix the defenses. I still want the issue of the Guards abandoning their posts (despite being repaired) resolved. Thank you. Link to comment Share on other sites More sharing options...
Glacknarf Posted April 25, 2016 Share Posted April 25, 2016 Working on this now. Link to comment Share on other sites More sharing options...
omgsome1just Posted April 25, 2016 Author Share Posted April 25, 2016 Working on this now.thanks alot man Link to comment Share on other sites More sharing options...
omgsome1just Posted April 25, 2016 Author Share Posted April 25, 2016 Working on this now.oh so unique isn't the same as knockking codsworth unconscious. If you can't figure out how to make them "knocked unconscious" (aka temporarily disabled) then invulnerable is still a great temporary mod until ck is officially released. Link to comment Share on other sites More sharing options...
Glacknarf Posted April 25, 2016 Share Posted April 25, 2016 Mod Uploaded:http://www.nexusmods.com/fallout4/mods/12334? Link to comment Share on other sites More sharing options...
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