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Realistic Hunger and Sleep timers


Cyberweasel89

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Fact: The time it takes one to dehydrate and die varies with the body build. Judging from the Courier's build, I'd say he/she could last three days. In Hardcore Mode? Three days. Not bad. They got that one right.

 

Fact: The time it takes one to starve and die varies with the body build. Judging from the Courier's build, I'd say he/she could last three weeks. In Hardcore Mode? Five days.

 

Fact: You can't die of sleep deprivation. At least, not directly because of it. Without the use of drugs or a medical condition, you'd pass out on your feet long before you actually died from any complications. It would usually take about 11 days for this to happen, assuming good health and no drugs or medical conditions to deter sleep. In Hardcore Mode? Two weeks. Or fourteen days.

 

The rates of hunger and sleep in the vanilla Hardcore Mode are ridiculous. Can anyone correct these? Or is there already a mod to correct them?

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I always thought it was ridiculous how it's the Mojave desert dehydration should be a massive problem in a desert as well as the amount of water found. So honestly you could cut the dehydration rate down to 2 days or 1.5 days and it would be more realistic, hunger I believe doesn't happen often enough, you get hungry on a daily basis in real life, why not in game? And in a desert malnutrition could very well mean death, especially with being dehydrated at the same time. As for sleep, soldiers have been known to go without sleep for about a week at maximum, even if they end up droning halfway through, but the exhaustion I believe you have right, most people would drop and sleep at some point.
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Excellent point. It's a desert, so you'd dehydrate faster. But if we're considering realism, wouldn't that only happen during the day? Deserts can be very cold at night.

 

Yeah, humans get hungry on a daily basis. But they still don't drop dead from hunger until, on average, three weeks of no food. Not a simple five days. The problem is that while three weeks would be more realistic, it'd make eating far less important, breaking immersion. Perhaps there's a happy medium between realism and immersion for the hunger meter?

 

Thanks. I feel the death from lack of sleep is very unrealistic. If anything, the player should fall unconscious and wake up a few hours later, kinda like in Bully. They'd probably be sore, so reduced health, and knocked out on the ground wouldn't restore their sleep as much as curling up on a bed.

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Yes at night deserts do get very cold (I used to live in one) and water is extremely important during the day. At night it's more about trying to keep warm. Hunger is easy to mod actually, just edit the hunger values to have a small sickness at certain intervals. Such as it currently reads 5 values (200, 400, 600, 800, 1000) you could add more intervals for sickness or messages to tell you that your hungry. Water... it is a bit more difficult, I tried water myself and could not find an accumulation rate value that I was looking for the way rads have it. Maybe it's under a different name? Although water sources are a bit easier, I can just modify the price, and ammount of water each vendor has.
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