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Enabling Object Upon Quest Completion?


b133d4u

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I was wondering how I could do this. I want a safe to be disabled until the player completes a certain quest, but I can't seem to figure out how to do this. It's the last thing I need before I can call my mod more or less complete. Can anyone help me?

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1) Double-click the safe to open the reference dialog and check "Initially Disabled". Also make sure that "Persistent Reference" is checked and that it has a unique editor ID.

 

2) In the result script of the stage that completes your quest, call Enable on your safe. Assuming you gave it the editor ID MySafeREF, it should look like this:

MySafeREF.Enable
Edited by Ladez
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