KazFoxsen Posted July 9, 2011 Share Posted July 9, 2011 I made and textured a new hat. It looks fine in Blender, but in Nifskope, it appears as a totally flat silhouette, no matter which way it's rotated. When I opened the nif in Geck, it was invisible. I tried using a vanilla hat and replacing the mesh branch so my file would have proper shaders, but this didn't help. I tried adding a material to my hat in Blender, but this doesn't work either. The normals are facing out, and I exported with the same settings as usual. I think the problem is in Blender, but I don't know what it is. Any ideas? Link to comment Share on other sites More sharing options...
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