TheStein Posted July 9, 2011 Share Posted July 9, 2011 (edited) Since searching the forums returned no results, and the official GECK website is as vague as ever, I'll try asking this here. I would very much like to know how to add a temporary stat increase in FO3 on a timer activated by a button press. I know how to work the button-press and the timer, and am pretty sure I know how make it repeatable and to affect my S.P.E.C.I.A.L. and Weapon Damage. What I honestly have no clue on is how I'm going to make the changes to my stats only temporary, go back to "normal" when the time is up. Any help is greatly welcome and appreciated. EDIT: Also, if I was going to attach this script to a perk, what type of script (object, quest, and so forth) would it be? I assume object, but would like confirmation. Edited July 9, 2011 by TheStein Link to comment Share on other sites More sharing options...
TheStein Posted July 10, 2011 Author Share Posted July 10, 2011 The way I see it, I need some way to store my AV within the script, if I just used GetActorValue or GetBaseActorValue and just use "Set" or "Mod" it would still either change it permanently or would simply read from the changed value. Also, 偉大な正義のためにバンプ! Link to comment Share on other sites More sharing options...
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