waterlogic Posted April 25, 2016 Share Posted April 25, 2016 (edited) I know some areas of modding well. But, more advanced quest and area building are vague to me. How difficult would it be to make a mod that removes every quest from the game and disables placement/generation of faction characters (raiders, minutemen, etc.)? I have some ideas about making a game over-haul mod. But, it requires neutralizing the wasteland so that my mod can then control certain events across the wasteland more dynamically without main quest events and characters getting in the way. Edited April 25, 2016 by waterlogic Link to comment Share on other sites More sharing options...
PoliteRaider Posted April 25, 2016 Share Posted April 25, 2016 Pretty easy in some ways, deleting is much easier than creating. None of the individual steps would be overly difficult or require advanced skills, however it would be a lot of long tedious work. You'd have to remove every linked quest out of dialogue, remove a lot of references from cells and worldspaces, edit a couple of spots where the game just makes no sense without the quests or characters there, etc. So yeah, it's possible but I wouldn't ever do it personally. Months of clicking of things over and over again in CK or FO4Edit isn't my idea of fun. Still, you should be able to do it if you want, it certainly would be less technically challenging than the overhaul you have planned. Link to comment Share on other sites More sharing options...
waterlogic Posted April 25, 2016 Author Share Posted April 25, 2016 Thank you. Seems like it may be possible to do some operations more quickly via scripts. Link to comment Share on other sites More sharing options...
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