ComputerGod91 Posted July 9, 2011 Share Posted July 9, 2011 So I'm having this annoying issue with the game sound where if I'm moving while I cast a spell or sheath my sword it sounds like its stuttering but if I'm standing still it's all fine. Does anyone have a solution to this? Spec:Win 7 64 bit4Gb RAMHIS Radeon HD 5770Realtek HD audio soundcard Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 9, 2011 Share Posted July 9, 2011 So I'm having this annoying issue with the game sound where if I'm moving while I cast a spell or sheath my sword it sounds like its stuttering but if I'm standing still it's all fine. Does anyone have a solution to this? Spec:Win 7 64 bit4Gb RAMHIS Radeon HD 5770Realtek HD audio soundcardThat's not a separate sound card. That's onboard, isn't it? Tweaks for onboard sound cards: http://tescosi.com/wiki/Oblivion:Oblivion.ini#SirDrinkAlot.27s_recommendations_for_users_with_Onboard_Soundcards --Tomlong54210 Edit: This could also be an audio codec issue - http://tescosi.com/wiki/PCS:Odd_popping_or_crackling_noises Link to comment Share on other sites More sharing options...
ComputerGod91 Posted July 9, 2011 Author Share Posted July 9, 2011 Hey, thanks for the help I actually figured this out last night after I posted this topic. All I had to do was go into the .ini and add bAllowSoftwareAudio=0, bAllowHardwareAudio=1, and enable bUseSoftwareAudio3D=1 and that fixed the problem. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 9, 2011 Share Posted July 9, 2011 Hey, thanks for the help I actually figured this out last night after I posted this topic. All I had to do was go into the .ini and add bAllowSoftwareAudio=0, bAllowHardwareAudio=1, and enable bUseSoftwareAudio3D=1 and that fixed the problem.Oh, sweet, good to hear. I was thinking of pointing those out. I hadn't realized they might be missing. :L Happy gaming!--Tomlong54210 Edit: I wonder what the defaults could have been to cause this issue in the first place. Edit: I'm keeping a list of problems and solutions I've run across here: http://tescosi.com/wiki/PCS_Library I'd like to add this issue, but I'm not sure how to describe the problem. Could you elaborate a little bit? Maybe looking at some of the other pages I've added would be useful...? Link to comment Share on other sites More sharing options...
ComputerGod91 Posted July 9, 2011 Author Share Posted July 9, 2011 (edited) I've actually run into something odd. I enabled those settings I listed above but the sound oddity is back, although only in combat while moving other wise its fine. I don't know exactly how to describe the issue I want to say stuttering but it's not quiet cutting in and out, unless its doing it so rapidly I don't know it. The best way I can discribe it would be that the audio sounds shaky, like i cast the spell and the audio sounds like its stuttering super fast to the point of sounding like its going in and out rapidly or echoing in an odd fashion to where it sounds shaky. So to clarify I am still having this issue, just only in combat now. I can try and see if I can record the sound so that you can here it so that you may be able to better discribe the issue I'm having. Edit: Nevermind it is still outside of combat that I hear this. let me try disabling 3D audio cause it almost sounds like it is trying to put the sound through different speakers, like the sound is switching from left speaker to right rapidly. I'll come back and let you know if this changed anything. Edit: So, I flipped all the settings around and there wasn't a noticeable difference, however the more I look into this the more I think it's either part of the game or it has something to do with my surround sound settings. It can't be a part of the game cause I never noticed it on my 360 version and I use the same speakers for sound on that. Edit: one last thing only noticed this when I use my lightning touch spell and sometimes when I sheath my sword, everything else seems to work fine. Edited July 9, 2011 by ComputerGod91 Link to comment Share on other sites More sharing options...
ComputerGod91 Posted July 10, 2011 Author Share Posted July 10, 2011 (edited) Uh... I've been editing the Oblivion_default.ini not the Oblivion.ini found in my documents.... is that a problem? EDIT: I didn't realize there was one in my documents until I switched off the intro movies and nothing happened. So my question is, since I have never edited the Oblivion.ini and assuming they were identical upon initial installation could I simply rename them so that the Oblivion_default.ini is named Oblivion.ini and put that where the Oblivion.ini is supposed to be and then rename the Oblivion.ini and to Oblivion_default.ini and put that where the other is supposed to be? I might just test this myself right now... Edit: Yea, that didn't work. My game fit my screen but it acted as if the resolution was lower (couldn't move mouse outside of certain area and buttons didn't work properly). So how do I fix this mess? I already tried verifying the game cache in steam but it didn't give me a new default.ini Edit: Well, I figured it out. Now that I know how Oblivion makes its .ini's I just deleted my old heavily modified, heavily broken default.ini and stuck my unmodified Oblivion.ini in it's place and renamed it to Oblivion_default.ini so it works fine and it completely unmodded aside from my graphics configuration. Well time to slowly reintroduce the mods I made to the old default to the new Oblivion.ini and figure out which ones broke my old Oblivion_default.ini. So if some idiot like me does this you know what to tell them. Edited July 10, 2011 by ComputerGod91 Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 10, 2011 Share Posted July 10, 2011 Uh... I've been editing the Oblivion_default.ini not the Oblivion.ini found in my documents.... is that a problem? EDIT: I didn't realize there was one in my documents until I switched off the intro movies and nothing happened. So my question is, since I have never edited the Oblivion.ini and assuming they were identical upon initial installation could I simply rename them so that the Oblivion_default.ini is named Oblivion.ini and put that where the Oblivion.ini is supposed to be and then rename the Oblivion.ini and to Oblivion_default.ini and put that where the other is supposed to be? I might just test this myself right now... Edit: Yea, that didn't work. My game fit my screen but it acted as if the resolution was lower (couldn't move mouse outside of certain area and buttons didn't work properly). So how do I fix this mess? I already tried verifying the game cache in steam but it didn't give me a new default.ini Edit: Well, I figured it out. Now that I know how Oblivion makes its .ini's I just deleted my old heavily modified, heavily broken default.ini and stuck my unmodified Oblivion.ini in it's place and renamed it to Oblivion_default.ini so it works fine and it completely unmodded aside from my graphics configuration. Well time to slowly reintroduce the mods I made to the old default to the new Oblivion.ini and figure out which ones broke my old Oblivion_default.ini. So if some idiot like me does this you know what to tell them.Wait, you edited the default INI? That's the one based on which the game generates the Oblivion.ini. Yeah, don't modify that. Were you able to revert the default INI? Ehhh, your Oblivion.ini and the Oblivion_default.ini don't have the same lines in them... --Tomlong54210 Link to comment Share on other sites More sharing options...
ComputerGod91 Posted July 10, 2011 Author Share Posted July 10, 2011 (edited) Yea, I had it all figured out but I took the ini you sent me just in case. I am having some other issues right now, though I don't know if it's worth starting a new thread over. One thing is some NPC's will just stand there and not fight back and the other I was using Qarl's texture pack 3 redimized and everything was fine aside from performance taking a dump outside, so I installed the lite version and it seemed to have made all the ground textures have a slight blur so I just ditched it all together to get the best performance but the textures still seem to have a slight blur and the wooden floor's have these black squares like there is a problem with the shinyness of the game. Edited July 10, 2011 by ComputerGod91 Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 10, 2011 Share Posted July 10, 2011 Yea, I had it all figured out but I took the ini you sent me just in case. I am having some other issues right now, though I don't know if it's worth starting a new thread over. One thing is some NPC's will just stand there and not fight back and the other I was using Qarl's texture pack 3 redimized and everything was fine aside from performance taking a dump outside, so I installed the lite version and it seemed to have made all the ground textures have a slight blur so I just ditched it all together to get the best performance but the textures still seem to have a slight blur and the wooden floor's have these black squares like there is a problem shinyness of the game.The first issue, the one with the NPCs is a result of AI Overload - http://tescosi.com/wiki/PCS:NPCs_freeze_up,_keep_running_into_the_PC_but_do_not_attack If you are installing with OBMM, the left over textures are just that, left over, because OBMM does not keep track of previously overwritten files. You have to uninstall every mod that installs those textures to completely uninstall them (and reinstall the thing whose textures you wanted). The blurriness was probably missing mipmaps. Maybe you should've tried QTP3 Redimized Reduced. However, other alternatives, are Hi res (or Enhanced?) Normal Maps (or Normals?) and CorePC's Vibrant Textures. The black can be missing mipmaps or missing normals, maybe both, and not just because you've impartially uninstalled the mod. --Tomlong54210 Link to comment Share on other sites More sharing options...
ComputerGod91 Posted July 10, 2011 Author Share Posted July 10, 2011 (edited) Yea, I had it all figured out but I took the ini you sent me just in case. I am having some other issues right now, though I don't know if it's worth starting a new thread over. One thing is some NPC's will just stand there and not fight back and the other I was using Qarl's texture pack 3 redimized and everything was fine aside from performance taking a dump outside, so I installed the lite version and it seemed to have made all the ground textures have a slight blur so I just ditched it all together to get the best performance but the textures still seem to have a slight blur and the wooden floor's have these black squares like there is a problem shinyness of the game.The first issue, the one with the NPCs is a result of AI Overload - http://tescosi.com/wiki/PCS:NPCs_freeze_up,_keep_running_into_the_PC_but_do_not_attack If you are installing with OBMM, the left over textures are just that, left over, because OBMM does not keep track of previously overwritten files. You have to uninstall every mod that installs those textures to completely uninstall them (and reinstall the thing whose textures you wanted). The blurriness was probably missing mipmaps. Maybe you should've tried QTP3 Redimized Reduced. However, other alternatives, are Hi res (or Enhanced?) Normal Maps (or Normals?) and CorePC's Vibrant Textures. The black can be missing mipmaps or missing normals, maybe both, and not just because you've impartially uninstalled the mod. --Tomlong54210 Ok, well I might try the reduced, if it doesn't punch a hole in performance like the other one does. The question is how do I get back overwritten or missing Oblivion textures? I know verifing the cache isn't going to do anything. I'm going to have a grand time trying to figure out which textures belong to default Oblivion and QTP3. Edited July 10, 2011 by ComputerGod91 Link to comment Share on other sites More sharing options...
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