Weightyllama Posted July 9, 2011 Share Posted July 9, 2011 Hi all, I've never played any games in the Fallout Series before and this is my first attempt at a mod... So I finally managed to get the right version of geck for NV and create a mod, tested it in my profile and it worked, changed to another profile and played around a bit, changed back to my profile and when I try to load autosave I get a message "Some content from a mod is not there, content may be missing" or something like that. I think I understand that, the mod was there when I saved it and now it's not, earlier saves don't have this error message. So my mod doesn't show up in the game now :( I tried everything I could think of in geck with that mod (changed IDREFs, added second instance of base object to cell) and couldn't get it to show up in the game at all. Since then I've recreated the mod from scratch and that doesn't show up either, I've also created a few smaller mods such as 1 added item but nothing seems to show up. I have installed some other mods from this site today and they work just fine. Also this doesn't seem to effect any mods by other people that I had already installed. Futher Info:Windows 7 Ultimate, I7, 6GB, GTX295 - all ok afaikMyMod attempt: A Terminal in Doc's House Mods Installed: RanchHome/AGM Armory/Schoolhouse Base/Akusa Vault boy HUD/iHUD/MCM Any help would be much appreciated :wallbash: Link to comment Share on other sites More sharing options...
Weightyllama Posted July 9, 2011 Author Share Posted July 9, 2011 Someone Else's Terminal Mod "*NOTE* Seem to be getting some obtuse questions about the terminal not showing up, and other things. MAKE SURE YOU HAVE THE CORRECT VERSION, and FOLLOW THE INSTALL INSTRUCTIONS. Seriously, it's not rocket science, and there aren't even any meshes or textures. FOLLOW THE INSTALL INSTRUCTIONS. Sorry but from now on I will not entertain such questions." My mod was nowhere near as huge as the one by Borjoyzee but it sounds like people downloading it had similar problems to mine, is this a known issue? Link to comment Share on other sites More sharing options...
rowtjack07 Posted July 9, 2011 Share Posted July 9, 2011 Ok, here is the problem, when you are saving your mods they are not being put in the FNV data folder, I get the same problem. Just go to the data folder and click on 'Compadability Files' at the top, this will take you to a new directory where your modswill be. Now just cut them over to the FNV data folder and check them in FOMM. Link to comment Share on other sites More sharing options...
Weightyllama Posted July 9, 2011 Author Share Posted July 9, 2011 (edited) Ok, here is the problem, when you are saving your mods they are not being put in the FNV data folder, I get the same problem. Just go to the data folder and click on 'Compadability Files' at the top, this will take you to a new directory where your modswill be. Now just cut them over to the FNV data folder and check them in FOMM. Hi rowtjack07, Thanks for the reply. I don't see that option anywhere, should I be looking in the explorer toolbar or folder properties? The location of a mod i just made (a fridge in the middle of goodsprings) isC:\Program Files (x86)\Bethesda Softworks\Fallout New Vegas\Data and it's also included in this list C:\Users\Games\AppData\Local\FalloutNV\plugins.txt GECK runs as admin and seems ok saving and re-opening mods Edited July 9, 2011 by Weightyllama Link to comment Share on other sites More sharing options...
Weightyllama Posted July 9, 2011 Author Share Posted July 9, 2011 I just opened someone else's mod in GECK and added a fridge to Goodsprings (hopefully this isn't frowned on, it helps troubleshooting and no intention of redistributing) No fridge and the rest of the mod isn't there now either so it looks like anything me and the GECK touch turns to sh...*ahem*... oh well Link to comment Share on other sites More sharing options...
davidlallen Posted July 9, 2011 Share Posted July 9, 2011 Are you positive (by checking file timestamps) that when you save a mod in geck, the saved copy is going into "C:\Program Files (x86)\Bethesda Softworks\Fallout New Vegas\Data"? It sounds like a common problem that windows 7 gives you, where it writes files into a temporary directory somewhere else. Also, it is worthwhile to make sure that both the game, and geck, are updated to the latest 1.4 version. Link to comment Share on other sites More sharing options...
Weightyllama Posted July 9, 2011 Author Share Posted July 9, 2011 Are you positive (by checking file timestamps) that when you save a mod in geck, the saved copy is going into "C:\Program Files (x86)\Bethesda Softworks\Fallout New Vegas\Data"? It sounds like a common problem that windows 7 gives you, where it writes files into a temporary directory somewhere else. Also, it is worthwhile to make sure that both the game, and geck, are updated to the latest 1.4 version. Hi DavidlAllen, thanks for the reply. I did check the timestamps and I'm pretty sure the files were in the right place, plus as I was creating new mods to troubleshoot the problem they were also showing up in the right place. I didn't see anything in the virtualstore thingy and this OS is purely for games so majority of C:/ has no read-only files and everything runs with admin rights. Also the fact my mods did work at first then just stopped working one after the other makes me think it wasn't a priviledge issue. I've just done a clean install of New Vegas and made a quick mod in GECK which showed up in the game. I wouldn't exactly say it's an astounding success but hopefully I can get a few sneaky hours of gameplay in before the next problem. Thanks again to all who offered suggestions :thumbsup: Link to comment Share on other sites More sharing options...
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