xzanderain Posted April 26, 2016 Share Posted April 26, 2016 For example explosive black powder barrels. Nuclear barrels that blow up as well. Toxic spore clouds from cave shrooms. Hatching death claw and mire lurk eggs. Tin can chains along the lines of fallout 4. generators that short circuit and shock the player. any fallout 4 styled trap that can be retrofitted. Downed active power lines. That if the player changes where the power is distributed will change what lines are active that were downed. Link to comment Share on other sites More sharing options...
Fenryr3001 Posted April 26, 2016 Share Posted April 26, 2016 Tin Can Chains already exist,as far as I know.I think I saw some in No-Bark Noonans house in Novac. Link to comment Share on other sites More sharing options...
xzanderain Posted April 26, 2016 Author Share Posted April 26, 2016 Tin Can Chains already exist,as far as I know.I think I saw some in No-Bark Noonans house in Novac.those are pop bottles hanging from sticks i think. Link to comment Share on other sites More sharing options...
devinpatterson Posted April 26, 2016 Share Posted April 26, 2016 For example explosive black powder barrels. Nuclear barrels that blow up as well. Toxic spore clouds from cave shrooms. Hatching death claw and mire lurk eggs. Tin can chains along the lines of fallout 4. generators that short circuit and shock the player. any fallout 4 styled trap that can be retrofitted. Downed active power lines. That if the player changes where the power is distributed will change what lines are active that were downed. I think most of that can be done, except for the hatchlings from the mire lurk eggs. I'll see if I can't develop the nuclear barrels and spore cloud shrooms since that ties in with a mod I'm working on. Link to comment Share on other sites More sharing options...
xzanderain Posted April 26, 2016 Author Share Posted April 26, 2016 For example explosive black powder barrels. Nuclear barrels that blow up as well. Toxic spore clouds from cave shrooms. Hatching death claw and mire lurk eggs. Tin can chains along the lines of fallout 4. generators that short circuit and shock the player. any fallout 4 styled trap that can be retrofitted. Downed active power lines. That if the player changes where the power is distributed will change what lines are active that were downed. I think most of that can be done, except for the hatchlings from the mire lurk eggs. I'll see if I can't develop the nuclear barrels and spore cloud shrooms since that ties in with a mod I'm working on. I think the downed power lines should damage the player and knock them to the ground. It would be a very realistic effect. maybe have overheated pipes that the player bumps into in underground facilities that burn the player. you could create some water mains that blow when drinking from random sinks and rad the player even further. Link to comment Share on other sites More sharing options...
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