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Sigils, outside trespasser and better


jefthereaper

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Right now Sigils are pretty underwhelming, and after playing for a while I'm starting to think they also don't spawn unless you are in the trespasser DLC,

 

so can somebody add the sigils to the main campaign? possibly being sold in shops or added to the list of items you can craft yourself

 

making them a bit better would also be nice by reducing the negative effect by half, or even removing it completely (as right now sigil's are usually just not worth using, as the negative effect usually negates the positive effect completely)

 

as a blunt example, the sigils are like having a armor that is so light it won't hinder your movements, but as a downside also has 0% armor rating (basically having the same effect as just not wearing any armor at all, making it pointless)

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Sigils definitely do drop outside of the Trespasser maps, though they are rare. (I got a handful from the trials rewards chest as well.)

 

At least two merchant mods have sigils-for-sale; there may be others on the Nexus (use the advanced search feature to drill down) or elsewhere (poke through the posts on DAI Modder Central):

Crossroads Crafting Supply
Ardent Blossom Misc Store

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Sigils definitely do drop outside of the Trespasser maps, though they are rare. (I got a handful from the trials rewards chest as well.)

 

At least two merchant mods have sigils-for-sale; there may be others on the Nexus (use the advanced search feature to drill down) or elsewhere (poke through the posts on DAI Modder Central):

 

Crossroads Crafting Supply

Ardent Blossom Misc Store

Thanks, I actually found those mods the other day, Its really nice as its kinda dumb how Bioware did not just add them to regular drops in the main game (or at least not so rare)

still wish the sigil's would be made a bit better tough, removing or reducing the negative effects a bit to make them more useful.

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