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Porting XCOM1 map assets


LiQuiD911

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@Kregano The textures get downsized during udk import, I'll have to do some tweaking.

 

IIRC, wGhost81's toolset could extract such textures more precisely (at full sizes) in some cases. When i was trying to examine a few assets, i soon realized Gildor's UEXplorer lacked the proper decompression algorithm to tackle XC1 stuff and would discard the major resources while dumping only the low-res defaults.

I think these file headers can't be "interpreted" correctly if the code logic (for the extractor) isn't adapted to certain conditions. Which means wGhost81 was able to figure out something.

 

She might be able to help with XC1-to-XC2 conversion projects.

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