IonDune Posted August 13, 2007 Share Posted August 13, 2007 Would it be possible to create a spell that has permanent effects, and one that dismisses those effects? The idea I had in mind was a spell that summoned a horse, and a spell that dismissed it so I wouldn't have to deal with the logistics of a horse disappearing under a rider. Has any one ever attempted permanent effects from spells before, or is there a straightforward answer to whether or not it will work? Thank you for your time. Link to comment Share on other sites More sharing options...
Vagrant0 Posted August 13, 2007 Share Posted August 13, 2007 Would it be possible to create a spell that has permanent effects, and one that dismisses those effects? The idea I had in mind was a spell that summoned a horse, and a spell that dismissed it so I wouldn't have to deal with the logistics of a horse disappearing under a rider. Has any one ever attempted permanent effects from spells before, or is there a straightforward answer to whether or not it will work? Thank you for your time.Use a scripted ability, have a method to add the ability to the player, have a method to remove the ability from the player. When added, spawn the horse, when removed, remove the horse. There are many ways you can do this. Link to comment Share on other sites More sharing options...
IonDune Posted August 13, 2007 Author Share Posted August 13, 2007 Would it be possible to create a spell that has permanent effects, and one that dismisses those effects? The idea I had in mind was a spell that summoned a horse, and a spell that dismissed it so I wouldn't have to deal with the logistics of a horse disappearing under a rider. Has any one ever attempted permanent effects from spells before, or is there a straightforward answer to whether or not it will work? Thank you for your time.Use a scripted ability, have a method to add the ability to the player, have a method to remove the ability from the player. When added, spawn the horse, when removed, remove the horse. There are many ways you can do this. Ok, thanks a lot. I just didn't want to try it if it was definitely impossible, or rather difficult but had already been done before. I've never been good with scripting. EDIT: I fear I may have misunderstood you... If I make an ability that contains the effect that summons my horse (I used one of the extra summon slots), then two spells, one with a scripted effect to add the ability to the player, and one to remove it, will it work? Or am I completely misunderstanding? EDIT2: And if the above will work, can I use the lines "player.addspell" and "player.removespell" for the scripted spells, or is there a different method I must use? Link to comment Share on other sites More sharing options...
Vagrant0 Posted August 13, 2007 Share Posted August 13, 2007 Ok, thanks a lot. I just didn't want to try it if it was definitely impossible, or rather difficult but had already been done before. I've never been good with scripting.Just take a look at some of the custom summon mods out there, essentially the spell scripting will be the same, you'll just be attaching the scripting to an ability instead of a duration based spell. Depeding on how you want it to enable or disable this ability, that's the only part where you might need to get a bit creative. Link to comment Share on other sites More sharing options...
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