onepiece10dude Posted April 26, 2016 Share Posted April 26, 2016 Would that be possible? Link to comment Share on other sites More sharing options...
Ignis010 Posted April 26, 2016 Share Posted April 26, 2016 Of course, it is a simple task of deleting all tress in the CK, but still there's a problem of "distant" trees being rendered by the engine. When you get close to them they disappear. Don't know how to deal with this. Link to comment Share on other sites More sharing options...
onepiece10dude Posted April 26, 2016 Author Share Posted April 26, 2016 (edited) That would be fine with me. Would be cool if someone who knows how to use the creation kit make a tree remover mod. Also it's not possible to remove grass is it? Edited April 26, 2016 by onepiece10dude Link to comment Share on other sites More sharing options...
Ignis010 Posted April 26, 2016 Share Posted April 26, 2016 (edited) That would be fine with me. Would be cool if someone who knows how to use the creation kit make a tree remover mod. Also it's not possible to remove grass is it?Type tg in console, it toggles the grass. Edited April 26, 2016 by Ignis010 Link to comment Share on other sites More sharing options...
onepiece10dude Posted April 26, 2016 Author Share Posted April 26, 2016 I just tried it, but the grass stays there. Strange. Link to comment Share on other sites More sharing options...
Ekayne Posted April 27, 2016 Share Posted April 27, 2016 "TLL" will toggle LOD which is the far away stuff. that might also boost? maybe Link to comment Share on other sites More sharing options...
speedynl Posted April 27, 2016 Share Posted April 27, 2016 try this put it in your custom ini [Grass]iMinGrassSize=xxbAllowCreateGrass=1 make it[Grass]iMinGrassSize=120bAllowCreateGrass=0 Link to comment Share on other sites More sharing options...
onepiece10dude Posted April 27, 2016 Author Share Posted April 27, 2016 I'll try that TLL command. Thanks. My custom ini is[Grass]IMinGrassSize=500bAllowCreateGrass=0So change my iMinGrassSize? Link to comment Share on other sites More sharing options...
speedynl Posted April 27, 2016 Share Posted April 27, 2016 I'll try that TLL command. Thanks. My custom ini is[Grass]IMinGrassSize=500bAllowCreateGrass=0So change my iMinGrassSize?no its fine that way, higher mingras means less grass if you are a bit handy with fo4edit you can remove the grass complete Link to comment Share on other sites More sharing options...
onepiece10dude Posted April 27, 2016 Author Share Posted April 27, 2016 That TLL command made little to no difference to my fps, but thanks though. Link to comment Share on other sites More sharing options...
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