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New Modder, Need Help on Item attributes


Raven_T

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Hello all,

 

So I am trying to make a small mod that would adjust the weight and value of items in FO:NV, - for example: Sensor Module which currently weighs 2 pounds and has a value of 30 caps I want to change to .5000 pounds with a value of 10.

 

I am not sure what I am doing wrong here, but after booting up GECK and changing the Sensor Module item attribute to the above, and then saving the mod to a *.esp file, loading it up in FOMM as the last mod so it should load up even in Honest Hearts And Dead Money, nevertheless none of the Modules weights have changed.

 

What am I doing wrong?

 

- Thanks.

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Hello all,

 

So I am trying to make a small mod that would adjust the weight and value of items in FO:NV, - for example: Sensor Module which currently weighs 2 pounds and has a value of 30 caps I want to change to .5000 pounds with a value of 10.

 

I am not sure what I am doing wrong here, but after booting up GECK and changing the Sensor Module item attribute to the above, and then saving the mod to a *.esp file, loading it up in FOMM as the last mod so it should load up even in Honest Hearts And Dead Money, nevertheless none of the Modules weights have changed.

 

What am I doing wrong?

 

- Thanks.

Make sure this mod is last in FOMM load order, you may find any other mod you have after it that edits those items will overwrite the changes back to default or to altered values. You should add FNVEdit to your list of tools and play with it a bit it is great at showing these sort of conflict issues and for drag copying info from one mod to another.

Edited by ozziefire
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Hello all,

 

So I am trying to make a small mod that would adjust the weight and value of items in FO:NV, - for example: Sensor Module which currently weighs 2 pounds and has a value of 30 caps I want to change to .5000 pounds with a value of 10.

 

I am not sure what I am doing wrong here, but after booting up GECK and changing the Sensor Module item attribute to the above, and then saving the mod to a *.esp file, loading it up in FOMM as the last mod so it should load up even in Honest Hearts And Dead Money, nevertheless none of the Modules weights have changed.

 

What am I doing wrong?

 

- Thanks.

Make sure this mod is last in FOMM load order, you may find any other mod you have after it that edits those items will overwrite the changes back to default or to altered values. You should add FNVEdit to your list of tools and play with it a bit it is great at showing these sort of conflict issues and for drag copying info from one mod to another.

 

Nope the load order is not the problem, since my mod is the last to load. I even started a new game and turned off all the DLCs running pure vanilla FO:NV with no luck. Will take a look at FNedit though, thanks for the tip.

 

UPDATE: FNVEdit says there is a conflict, but I am not sure how to proceed.

Edited by Raven_T
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Nope the load order is not the problem, since my mod is the last to load. I even started a new game and turned off all the DLCs running pure vanilla FO:NV with no luck. Will take a look at FNedit though, thanks for the tip.

 

UPDATE: FNVEdit says there is a conflict, but I am not sure how to proceed.

Hmm hard to diagnose nwithout a screenshot, and I'm no expert at using FNVEdit, see if you can be sure that it's your mod shown as the conflict. If you highlight your mod and others with the shift drag technique ou can right click on the list and click "Check For Errors".

I also advise saving a copy of your mod somewhere safe before using FNVEdit. though it does generate backup files, you can delete the latest version then just change the name of the savefile back to the original.

If you click the view tab in the right colum whilst you have a mod selected you should see all the mods effecting each file in the mod in their load order. You can also click & drag data from one file to another usually or edit the data. But be very carefull no to edit the FalloutNV.ESM or any od the DLC esps with this.

The red conflicts are worth checking but don't always mean there's a problem, sometimes it will show red for something simple like a name change or damage value change if it has been changed more than once or back to the original again.

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Nope the load order is not the problem, since my mod is the last to load. I even started a new game and turned off all the DLCs running pure vanilla FO:NV with no luck. Will take a look at FNedit though, thanks for the tip.

 

UPDATE: FNVEdit says there is a conflict, but I am not sure how to proceed.

Hmm hard to diagnose nwithout a screenshot, and I'm no expert at using FNVEdit, see if you can be sure that it's your mod shown as the conflict. If you highlight your mod and others with the shift drag technique ou can right click on the list and click "Check For Errors".

I also advise saving a copy of your mod somewhere safe before using FNVEdit. though it does generate backup files, you can delete the latest version then just change the name of the savefile back to the original.

If you click the view tab in the right colum whilst you have a mod selected you should see all the mods effecting each file in the mod in their load order. You can also click & drag data from one file to another usually or edit the data. But be very carefull no to edit the FalloutNV.ESM or any od the DLC esps with this.

The red conflicts are worth checking but don't always mean there's a problem, sometimes it will show red for something simple like a name change or damage value change if it has been changed more than once or back to the original again.

 

 

Here is the Screenshot from FNVedit. I have been scouring the internets for info but seem to have come to a dead end, do I need a script to run that will change the universal attributes of the item?

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You can also click & drag data from one file to another usually or edit the data.

Wow. I wish I'd tried that before. Thanks ozzie, useful tip :)

 

One thing that had bugged me for ages is that I'd have to run down the list when I first opened FNVEdit; de-selecting all the mods in my load order that I didn't actually want to view.

One time I accidentally pressed right-click and found the 'deselect all' function :facepalm:

 

Here is the Screenshot from FNVedit.

 

Looks fine. A 'conflict' (Edit) exactly where you want it.

You sound like you've done everything right. If that loads last then it should work, no need for scripting as you have edited the baseform.

So ALL the modules weights should be .5

 

You've closed the GECK before running the game each time?

You've removed unused mods from your Data folder?

er... you're not looking at a stack of 4 and reading 2 as the weight?

Have you tried loading another rebalance mod?

pintocat's Inventory Sorter should change the item name.

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Yep looks fine to me too, I did strike some items that wouldn't remember changes to their value, I think that was chips, everytime you reopened GECK they reverted to original weight of 0. But that's not the issue you have had here as far as I can see, I will try and mod the same item myself tonight and see what happens.
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