QuidProQuoBrute Posted April 27, 2016 Share Posted April 27, 2016 What I'd like to do, is create a clothing type in the game and assign it a new texture. I also need to keep the original texture in game. This retexture will be on a new gameobject, so as to leave the vanilla item alone. ideas on how to do this, with the Creation Kit out now? Link to comment Share on other sites More sharing options...
EmissaryOfWind Posted April 27, 2016 Share Posted April 27, 2016 It has absolutely nothing to do with the creation kit, but it's a fairly easy process. The easiest way to do it is by changing the material path in the nif to your new material (copy the original material, change the texture paths with material editor), you do this by editing the string.txt in the BSLightingShaderProperty. Then, in xEdit, copy the Armor Add-on and Armor from the vanilla item, edit them to your new nif, change them how you want (defense, name, editor ID), replace the reference in the Armor to your new Armor Add-on, and your item can now be added via console. Link to comment Share on other sites More sharing options...
Gikairan Posted April 27, 2016 Share Posted April 27, 2016 I used this tutorial- https://youtu.be/2a_2cMLDRcI to guide me through the whole process using FO4EditI'm currently trying to work out the Creation Kit method myself, so people can access my retexture mod on console (when support is released)Bethesda have tutorials on their Creation Kit Wiki, but I didn't find one last night for standalone retextures. http://www.creationkit.com/index.php?title=Landing_pageIts also not yet updated for Fallout 4http://www.creationkit.com/index.php?title=Category:External_Tutorials is a list of external tutorials for Skyrim. I need to look through them myself but "Creating and Adding Weapons/Armour - Best In Slot" sounds promising. Hopefully something there is of use to you! Link to comment Share on other sites More sharing options...
QuidProQuoBrute Posted April 28, 2016 Author Share Posted April 28, 2016 Great! any simple way to make like 12 different textures, without going through the process multiple times>? Link to comment Share on other sites More sharing options...
EmissaryOfWind Posted April 28, 2016 Share Posted April 28, 2016 Not really, no. You can speed it up by doing them all at the same time (you do step one for all 12, then step two for all 12, etc) but in the end you still have to do the whole process for each one. Link to comment Share on other sites More sharing options...
mazakala Posted April 28, 2016 Share Posted April 28, 2016 (edited) If I understood correctly, you want to create one or several copies of an existing clothing item with a different texture? In Fallout 4 texture swapping is not done with texture sets as in previous games, but with material files. You can edit them with this https://www.nexusmods.com/fallout4/mods/3635/After opening the original material file of the clothing you want to edit, you change the textures to your own files, then you save it as a new material file. you then create a "texture swap" entry in the CK with whatever material you want to replace and your own material. The rest is reminiscent of texture sets, you create a copy of the clothing item, click on the model file and select your material swap from the dropdown menu. A bit complicated for such a simple thing, but that's life.Note: Managed to do this once, but now the CK keeps crashing on me, even though I didn't change anything. Might be safer to stick with FO4Edit for now. Edited April 28, 2016 by mazakala Link to comment Share on other sites More sharing options...
Eugenewithanaxe Posted April 29, 2016 Share Posted April 29, 2016 What's the advantage of using material files anyway? Texture Sets were so easy and simple to use. Link to comment Share on other sites More sharing options...
QuidProQuoBrute Posted April 29, 2016 Author Share Posted April 29, 2016 If I understood correctly, you want to create one or several copies of an existing clothing item with a different texture? In Fallout 4 texture swapping is not done with texture sets as in previous games, but with material files. You can edit them with this https://www.nexusmods.com/fallout4/mods/3635/After opening the original material file of the clothing you want to edit, you change the textures to your own files, then you save it as a new material file. you then create a "texture swap" entry in the CK with whatever material you want to replace and your own material. The rest is reminiscent of texture sets, you create a copy of the clothing item, click on the model file and select your material swap from the dropdown menu. A bit complicated for such a simple thing, but that's life. Note: Managed to do this once, but now the CK keeps crashing on me, even though I didn't change anything. Might be safer to stick with FO4Edit for now.what do you mean by "Texture swap entry"? Link to comment Share on other sites More sharing options...
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