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story / dialogue overhaul (spoilers inside)


stevenslater

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hi guys,

 

now that the CK is coming out, i'm really hoping for some massive story/dialogue overhaul mods to fix all the annoying rigid elements of the main story. (since most of these changes would require new dialogue for existing characters, i'm assuming a dependency on disabled protagonist voice, willingness to accept slightly different voices for NPCs, and possibly an UI extension to allow for more than 4 dialogue options):

 

- an alternate start for a childless PC that removes all traces of the PC's child (and possibly spouse) from all dialogue (needs to provide a different motivation for pursuing Kellogg, and a different backstory for Father - perhaps he could be the PC's clone instead of child?).

 

- a way to antagonize and destroy the remnants of the minutemen, either right from the start instead of helping them, or kicking them out afterwards; so that the player and his settlements will never identify as minutemen. all settlements should still be obtainable at this path (in the case of the Castle perhaps by fighting them over it).

 

- an option to become each major faction's leader through subterfuge without actually eradicating the other factions.

 

- an option to negotiate fragile truces between any of the three main factions instead of destroying either (may require being the leader of at least one faction involved in order to be able to make concessions).

 

what do you think?

Steven

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