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SPIKE.esm issue


Tahiti92

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hothtrooper44_ArmorCompilation.esp

 

 

Says that "This plugin requires "SPIKE.esm" to be active, but it is inactive."

 

Well, i looked for solutions in forums and didn't find a clue yet.. I also downloaded the SPIKE.esm file from the nexus mods

 

https://www.nexusmods.com/skyrim/mods/54021/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D54021%26preview%3D&pUp=1#content

 

... and nope it didn't worked out with all the simplicity of fixing it..

 

So it still shows me the same thing and that it also need to be clean with TES5Edit

 

Any ideas?

 

 

my load order:

 

0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Unofficial Skyrim Legendary Edition Patch.esp
6 6 Falskaar.esm
SPIKE.esm
7 7 SkyUI.esp
8 8 Hothtrooper44_Armor_Ecksstra.esp
9 9 RaceMenu.esp
10 a RaceMenuPlugin.esp
11 b SkyRe_Main.esp
12 c SkyRe_EncounterZones.esp
13 d Immersive Patrols II.esp
14 e Guard Dialogue Overhaul.esp
15 f Modern Day Calendar Names_Learn Names.esp
16 10 SkyRe_CraftingFix.esp
17 11 DragonbornArmorFix.esp
18 12 Immersive Weapons.esp
19 13 SkyRe_EnemyAI.esp
20 14 SkyRe_Combat.esp
21 15 SkyRe_EnemyScaling.esp
22 16 hothtrooper44_ArmorCompilation.esp
23 17 Alternate Start - Live Another Life.esp
24 18 ReProccer.esp
25 19 ReProccerNONPLAYERfix.esp
26 1a ReProccerDragonborn.esp
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  On 4/28/2016 at 12:47 AM, mdfeelgood said:

according to the immersive armors mod page, that mod should no longer require spike.esm - are you using the most up to date version of that mod?

Yeah, i also managed to fix the problem, i had to mark the spike.esm on NMM and now it works fine, thanks anyway :)

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