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Static (Unmoveable) Weapons


UrbanSniper

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I'm just now starting to get into the more advanced features of the GECK (added and modded a few items here and there, made a few basic structures), but now, I'm trying to create 'set pieces' if you will. I'm wanting to have a few items laying around on display that can't be interacted with and that won't randomly move if you happen to brush against them or sit down at the table they'll be resting on, namely, some of the weapons, and most specifically at this point, the Sawed Off Shotgun.

 

Now, I found this object, WeapNVLightMachineGunStatic, that would seem to be what I'm looking for, but I can't figure out how to get this object changed so that it looks like the Sawed Off. I can see where it points to the machine gun's NIF, but I can't change it to point to the sawed-off's NIF, the path of which I found in the sawed-off's weapon information. Even when I create a new Static type object and try to input the path, it goes to the folders I've got from various mods I'm using and says it can't find the file. Do I have to somehow extract the shotgun's NIF from the main game files to put it there, or is there an easier way of pointing it to the right file that already exists in the game's base files? Or is there just a way to turn off interaction/physics with a weapon that's easier than all that?

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If I remember correctly the way to make the GECK do what you want is to, yeah, extract the file from the bsa into your data folder and go from there. However, you might be able to use FNVEdit on your plugin to just force the record to point to the right path without any of that fiddling. Then you'd just go back into GECK and use the object normally... it should load the model data, in theory. I've never done that, though, so no guarantees. :unsure:
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Alternatively, if you're trying to add a static of a weapon, just do a search for 1stperson[weapon name here]. It's the high quality textured version you see when holding a gun, and it's a static.
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If I remember correctly the way to make the GECK do what you want is to, yeah, extract the file from the bsa into your data folder and go from there. However, you might be able to use FNVEdit on your plugin to just force the record to point to the right path without any of that fiddling. Then you'd just go back into GECK and use the object normally... it should load the model data, in theory. I've never done that, though, so no guarantees. :unsure:

It did work that way; thanks for the suggestion!

 

Alternatively, if you're trying to add a static of a weapon, just do a search for 1stperson[weapon name here]. It's the high quality textured version you see when holding a gun, and it's a static.

Huh, hadn't thought about that; that's something I'll have to try when I get to adding a few more little items in. Thanks!

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