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I need help for my future mod


ProjectTravelle

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I'm planning on submitting a mod next month. However there are a few things that have me completely stumped. Please help me.

 

1. I want to make an objective complete by picking up a key how do i do this? The base ID of the key is F3R01JMKey.

 

2. I want a world object to spawn after a dialogue with a certain character. It's with the Lincoln Artifact quest. I want the world object rifle (which I already have) to spawn after you sell it to someone.

 

3. How do I make a misc item based on a world object? Ex. a mammoth toy that can be picked up

 

4. How do I make an item a world object? Ex. Action Abe into a non-moveable static.

 

5. I want to make an objective complete by killing somebody.

 

6. How do i merge to items into a single world object or misc item?

 

Thanks in advance.

 

The mod should be released by April 30th, I'll be sure to announce it. :happy:

Edited by BATTERup646
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  • 2 weeks later...

1- Add an script to the object. It would be like this:

Begin OnAdd

setstage YourQuest #(number of the stage)

END

 

2- Create an Xmarker where you want the rifle spawns. In the dialogue end script when selling the rifle set: Xmarker.placeatme ObjectID

 

3-You need FOMM to extract the Static mammoth meshes and textures. Then move the meshes and textures to the misc items folder. In geck create a new misc item give the direction of the folder where mammoth meshes should be. Place the object in world and redcues his size.

 

4-Same process than 3, but inverse.

 

5- Addn an script to the NPC:

Begin ondeath

setstage yourquest #(number of the stage)

END

 

6-You need nifskope, but I cant help you with that. I've never used it.

 

Good luck with your mod

Edited by AmaccurzerO
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