ProjectTravelle Posted April 27, 2016 Share Posted April 27, 2016 (edited) I'm planning on submitting a mod next month. However there are a few things that have me completely stumped. Please help me. 1. I want to make an objective complete by picking up a key how do i do this? The base ID of the key is F3R01JMKey. 2. I want a world object to spawn after a dialogue with a certain character. It's with the Lincoln Artifact quest. I want the world object rifle (which I already have) to spawn after you sell it to someone. 3. How do I make a misc item based on a world object? Ex. a mammoth toy that can be picked up 4. How do I make an item a world object? Ex. Action Abe into a non-moveable static. 5. I want to make an objective complete by killing somebody. 6. How do i merge to items into a single world object or misc item? Thanks in advance. The mod should be released by April 30th, I'll be sure to announce it. :happy: Edited April 27, 2016 by BATTERup646 Link to comment Share on other sites More sharing options...
AmaccurzerO Posted May 9, 2016 Share Posted May 9, 2016 (edited) 1- Add an script to the object. It would be like this: Begin OnAdd setstage YourQuest #(number of the stage) END 2- Create an Xmarker where you want the rifle spawns. In the dialogue end script when selling the rifle set: Xmarker.placeatme ObjectID 3-You need FOMM to extract the Static mammoth meshes and textures. Then move the meshes and textures to the misc items folder. In geck create a new misc item give the direction of the folder where mammoth meshes should be. Place the object in world and redcues his size. 4-Same process than 3, but inverse. 5- Addn an script to the NPC: Begin ondeath setstage yourquest #(number of the stage) END 6-You need nifskope, but I cant help you with that. I've never used it. Good luck with your mod Edited May 9, 2016 by AmaccurzerO Link to comment Share on other sites More sharing options...
Recommended Posts