tartarsauce2 Posted April 27, 2016 Share Posted April 27, 2016 (edited) it's an odd sort of thing, but it's real and it doesn't do any animation problems AFAIK I'm just posting right nowSLIGHT ISSUE, IF AIMING DOWN SIGHTS, BURST WON'T END UNTIL MAGAZINE IS EMPTYIF HIP-FIRING, IT WILL TAKE TIME BEFORE YOU CAN FIRE AGAIN (about similar time to reload time, although I did change it to be shorter so it might actually be the bolt action thing, but probably not)I was looking to make the bolt action rifle's .38 receiver mod automatic, because I changed pipe guns of all types to use .38 naturally (for personal interest in balancing modifications etc I'm slowly experimenting to make an idea of the ultimate mod setup eventually) - note that pipe revolver is something like 35-38 damage, pipe bolt action is about 42-44 naturally, I upped hunting to 62 and normal .44 revolver to 48 (pipe guns are lesser versions but with cheaper ammo - not solidly for much atm but I'm working on an idea for a total overhaul to ALL BALANCE ingame once I'm done and am doing things to see if they work for now)for the record I copied over-right or just used one from weapons balance overhaul that pre-existedANYWAYS... point is I took the modification, created a new over-ride, added automatic where bolt-action is, where bolt-action was, put "set" "automatic (fire?)" "15"oh WOW does it have a kick, huge recoil and everything, BUT, it's automatic, AND it has a delay if I stop firing that I can't get around (atm I literally just spazzposted this just found out about this)HOWEVER.... if I let go of the fire, there's a forced delay that's about the same time it takes for the bolt action animation to take place, but it doesn't show the animation!WOOOOOOOOOOOOOOHOOOOOOOOOOOFORM ID FOR THE MOD RECEIVER0021048c is referenced by --> this mod form ID 00210483 (this is the one I copy as over-ride thingy'd) Edited April 27, 2016 by tartarsauce2 Link to comment Share on other sites More sharing options...
tartarsauce2 Posted April 28, 2016 Author Share Posted April 28, 2016 (edited) update, because I need to be more cogentit appears from testing and doing finger counting to figure out how long it takes that the bolt action receiver gives properties that delay it, I've tried to add a 15 second attack delay to see if that affected it at all (because you can add properties in FO4edit and it seemed like a good possibility to get around the issue)ANYWAYS, I figured that with the stuff, if you press fire again after you press fire in scope mode it'll stop firing (so you can still do burst fire, it's still doable, but it's a little annoying sorta)in hipfire mode you have to hold fire button insteadthe bolt action mechanism appears to be the determinant for how long it takes between being able to fire automatic (thus the burst is sort of under your control heh - but the way to make this balanced is to make recoil annoying - the bolt-action pipegun already has a lot of it so yeah)another way is to lower the actual automatic firing speed itself (kachunk kachunk kachunk instead of ratatatatatat)the reload speed itself is about 1.5 times longer than the firing mechanism bolt animation would be, so you have some options in manipulating thingsit's not quite true to form, but with recoil, you'll naturally be trying to keep it in bursts unless you have the finned barrelthe upshot of this is that it actually becomes useful for the bolt-action pipegun if used on it :devil: I also found what I hope are some potential leads in the VATS animation files under "camera shot" in the main fallout4.esmso far I have had no luck finding anything that would limit an automatic weapon to actually firing a short limited burstattack speed delay/secs in FO4Edit pertains to VATS attack speed delays, kablam... ... ... ... .. kablam! etcI'm done for the dayoh, one more thing, another potential work-around is to have a very short wind-up phase with heavy recoil - in the properties section there's a thing called "holdinputtopower"a barely noticeable windup + heavy recoil could work as a way to interrupt firing just through natural player behaviour without being too jarring if done right, there's also the wind down, so it kind of works...in a weird way, if you're just starting a fight it'll be more noticeable but if you tend to do burst after burst in quick succession it'll be quite natural Edited April 28, 2016 by tartarsauce2 Link to comment Share on other sites More sharing options...
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