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Turning Object Mesh into Creature Mesh using Existing Animations


Flowerguy360

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Hey There,

 

So I am trying to do my first mod.

 

I want to create a creature companion based on Dogmeat. I would like it to use the existing animations for dogs.

 

But I do not want it to look like a dog.

 

I believe I have successfully created the companion, placed it in the world (I'm not sure of this part), and changed the sounds it makes. I have also changed the mesh and texture using an existing object's mesh and texture (the texture will be edited more later).

 

But it does not have a skeleton.

 

I would simply create a new skeleton, but then I'm afraid it won't use the animations that are already there for Dogmeat. Or am I mistaken?

 

What I would like to do is somehow attach Dogmeat's skeleton.nif to the mesh I'm using, but I cannot seem to find a resource teaching me how to do so.

 

Please help. Thank you.

Edited by Flowerguy360
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