Flowerguy360 Posted April 27, 2016 Share Posted April 27, 2016 (edited) Hey There, So I am trying to do my first mod. I want to create a creature companion based on Dogmeat. I would like it to use the existing animations for dogs. But I do not want it to look like a dog. I believe I have successfully created the companion, placed it in the world (I'm not sure of this part), and changed the sounds it makes. I have also changed the mesh and texture using an existing object's mesh and texture (the texture will be edited more later). But it does not have a skeleton. I would simply create a new skeleton, but then I'm afraid it won't use the animations that are already there for Dogmeat. Or am I mistaken? What I would like to do is somehow attach Dogmeat's skeleton.nif to the mesh I'm using, but I cannot seem to find a resource teaching me how to do so. Please help. Thank you. Edited April 27, 2016 by Flowerguy360 Link to comment Share on other sites More sharing options...
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