Lurkinggrue Posted July 11, 2011 Share Posted July 11, 2011 Is it possible to write a script that alters actor's walk/run/attack/etc. animations based off of variables (ie. armor worn, health/mana/fatigue remaining)? I have an idea for a first modeling/animating project, but before i put all the work into making the animations, i want to know if its possible to apply them. Can anyone inform me about this? Link to comment Share on other sites More sharing options...
fg109 Posted July 11, 2011 Share Posted July 11, 2011 Yes, it's possible. Link to comment Share on other sites More sharing options...
Lurkinggrue Posted July 11, 2011 Author Share Posted July 11, 2011 Do you know of a currently existing mod that makes use of such scripts? Link to comment Share on other sites More sharing options...
Lurkinggrue Posted July 11, 2011 Author Share Posted July 11, 2011 Bump. Link to comment Share on other sites More sharing options...
wetblanket Posted July 11, 2011 Share Posted July 11, 2011 Firstly, bumping is frowned upon around here. Secondly, although I don't know of a mod that does exactly as you say, CCAO changes attack animations based on the weapon in hand. Link to comment Share on other sites More sharing options...
fg109 Posted July 11, 2011 Share Posted July 11, 2011 Do you know of a currently existing mod that makes use of such scripts?Yes, I know of one, but I don't think I'm allowed to link it. Here is a quick test I made to show it can be done. Just extract it to your data folder. When you press right shift in the game, it will toggle your basic unarmed jump animation with the animation from the Jump Project mod. You'll need OBSE of course. Link to comment Share on other sites More sharing options...
Lurkinggrue Posted July 11, 2011 Author Share Posted July 11, 2011 Firstly, bumping is frowned upon around here.Ah yeah, sorry. Obviously, i'm new. Yes, I know of one, but I don't think I'm allowed to link it.Alright, thanks! If that's possible, then what I have in mind should also be do-able. Hopefully. Link to comment Share on other sites More sharing options...
fore Posted July 11, 2011 Share Posted July 11, 2011 But be careful. The OBSE doc says for the Update3D command that "This command does not currently work correctly on the player" I'm using toggleSpecialAnimation in NoMaaM BBB Animation Theatre, but unfortunately didn't know about Update3D. So I used disable/enable instead. But that of course that doesn't work for the player at all. If Update3D doesn't work in your case, it might be sufficient to use a teleport door instead. Because after toggleSpecialAnims it's necessary to bring the actor into low-level processing, and I think, teleport could do the work. Link to comment Share on other sites More sharing options...
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