Jump to content

Creating a new Workshop Vendor


JuniperMucius

Recommended Posts

Alright this is my first dive into modding. I'm not familiar with modding or scripting and I know I need to watch tutorials. Unfortunately, the Skyrim tutorials are only going to take me so far and there isn't much in the way of Fallout 4 tutorials, especially for what I want to make here.

 

I was hoping someone would make this mod, but I figured, I might as well do it myself or at least try, right? I want to create an new workshop vendor that acts as an inn. I at least know that the faction I'd create would be named WorkshopVendorFactionInn

 

Primary Goals:

1: Create an inn vendor that a settler can be assigned to. The vendor item would be a register.

2: Have the dialogue be choices be, "Have you heard anything?" (same as bar keep), "Nevermind," "Trade," (for changing out gear as normal) and "Rent Room for 10 caps." Since there isn't a generic line for renting a room, the response could just be something generic "Yeah sure," or whatever.

3: Have beds that can be created in the workshop that are tied to the inn faction and thus "owned" by said faction unless paid.

 

Secondary Goals:

1: Have Wastelanders appear in settlements that have shops.

2: Have Wastelanders make use of the inn, sleeping on the beds, making the settlement feel more alive.

 

Tertiary Goal:

Have it so that the inn itself doesn't make money, but each level of the inn increases the amount of money the other shops make.

 

I understand that the end goals of this are way beyond a beginner, but there isn't a tutorial I can find to start with creating a workshop vendor. I mean, I saw a tutorial about creating a merchant, but that is creating an NPC merchant. This is creating a workshop object a settler can be assigned to.

 

So I have no idea where to begin. :/

Link to comment
Share on other sites

You should begin by getting a notebook and a pen.
go to bunker hill. open the console and start collecting baseids of the two guys who rent rooms and the beds themselves. Then lookup the associated scripts. Start looking for ways that they are connected, look at how the scripts interface with them.

Link to comment
Share on other sites

oh, the shop then, that's easy!

 

I'm doing that right now with the bar.

 

Search the CK for diner to start.

 

I'm going to update my buildable mod right now. I've already put a bar in that looks like a diner bar.

 

There are 2 already in the game, but not used yet.

 

WorkshopBar03NoeditDinerCounter <-- is a restaurant

WorkshopStoreMisc03noEditDinerCounter <-- is a Trading Emporium

 

Already had the bar done, I'm doing the other 3 now.

 

Have to just change the nif used, and adjust the interaction point.

Takes a few minutes. Did that with my stoves and the BBQ.

 

posting this now, and then making new for the other vendors.

will update my mod, then edit this post when done.

(so you can see what I did)

 

All my mod changes etc, have 000BB in them

 

EDIT: done and uploaded.

:)

Edited by skubblebubble
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...